gameserver optimisations
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.h
index d29ffa387d44e6550215e70a99f88d7d5560de96..5ba0105277bacf456073da567a08c6b6b32be2f1 100644 (file)
@@ -45,9 +45,12 @@ struct {
          u16 boundary_hash;
 
          union interp_animdata {
-            struct player_skate_animator _skate;
-            struct player_walk_animator _walk;
-            struct player_dead_animator _dead;
+            /* these aren't accessed directly, just used to take the 
+             * max(sizeof) all systems */
+            struct player_skate_animator __skate;
+            struct player_walk_animator __walk;
+            struct player_dead_animator __dead;
+            struct player_basic_info_animator __basic;
          } 
          data;
       }