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sparks for player and remote blinking
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_remote.h
diff --git
a/player_remote.h
b/player_remote.h
index 5ba0105277bacf456073da567a08c6b6b32be2f1..4dfb2fa36121863d73292f552faaab9b90c179ac 100644
(file)
--- a/
player_remote.h
+++ b/
player_remote.h
@@
-4,6
+4,7
@@
#include "player.h"
#include "network.h"
#include "network_common.h"
+#include "player_effects.h"
#define NETWORK_SFX_QUEUE_LENGTH 12
@@
-31,6
+32,8
@@
struct {
u32 down_bytes;
f32 down_kbs;
+
+ struct player_effects_data effect_data;
}
list[ NETWORK_MAX_PLAYERS ];