steam friend/block info on remote players structures
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.h
index 021fcf5ff1db5b6cda5cb4550f20b86a18139651..4df9c32c6298b9b5ee75da4407c012531f8343c6 100644 (file)
@@ -9,7 +9,8 @@
 
 struct {
    struct network_player {
-      int active;
+      int active, isfriend, isblocked;
+      u64 steamid;
       u16 board_view_slot, playermodel_view_slot;
       enum player_subsystem subsystem;
 
@@ -66,5 +67,6 @@ static void remote_player_send_playerframe(void);
 static void animate_remote_player( u32 index );
 static void render_remote_players( world_instance *world, camera *cam );
 static void relink_all_remote_player_worlds(void);
+static void player_remote_update_friendflags( struct network_player *remote );
 
 #endif /* PLAYER_REMOTE_H */