int world_match[ k_world_max ];
u32 location_pstr; /* TODO: valid if active_world set. */
- /* TODO: Compression with server code */
char username[ NETWORK_USERNAME_MAX ];
char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
char chat[ NETWORK_MAX_CHAT ];
void player_remote_update_friendflags( struct network_player *remote );
void remote_players_init(void);
void remote_sfx_pre_update(void);
-void remote_player_network_imgui( m4x4f pv );
-void remote_players_imgui_world( world_instance *world, m4x4f pv,
- f32 max_dist, int geo_cull );
-void remote_players_imgui_lobby(void);
-void remote_players_chat_imgui(void);
+void remote_player_network_imgui( ui_context *ctx, m4x4f pv );
+void remote_players_imgui_world( ui_context *ctx, world_instance *world,
+ m4x4f pv, f32 max_dist, int geo_cull );
+void remote_players_imgui_lobby( ui_context *ctx );
+void remote_players_chat_imgui( ui_context *ctx );