clean up blurring code. remove dead code
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.h
index 2d3250c5b0298d439ffcbdb09fd202f41ce823b2..3e4b67e773dcad826ff66a7229ac2d4e497eeb80 100644 (file)
@@ -27,7 +27,6 @@ struct global_netplayers
       int world_match[ k_world_max ];
       u32 location_pstr; /* TODO: valid if active_world set. */
 
-      /* TODO: Compression with server code */
       char username[ NETWORK_USERNAME_MAX ];
       char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
       char chat[ NETWORK_MAX_CHAT ];
@@ -101,8 +100,8 @@ void relink_all_remote_player_worlds(void);
 void player_remote_update_friendflags( struct network_player *remote );
 void remote_players_init(void);
 void remote_sfx_pre_update(void);
-void remote_player_network_imgui( m4x4f pv );
-void remote_players_imgui_world( world_instance *world, m4x4f pv,
-                                 f32 max_dist, int geo_cull );
-void remote_players_imgui_lobby(void);
-void remote_players_chat_imgui(void);
+void remote_player_network_imgui( ui_context *ctx, m4x4f pv );
+void remote_players_imgui_world( ui_context *ctx, world_instance *world, 
+                                 m4x4f pv, f32 max_dist, int geo_cull );
+void remote_players_imgui_lobby( ui_context *ctx );
+void remote_players_chat_imgui( ui_context *ctx );