move audio comp to its own thing
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.h
index 3c795b24c08b01d76529632a0661c5f79645f3c5..265409c873933cca4a665002c1bd773a1a44f4bd 100644 (file)
@@ -4,23 +4,38 @@
 #include "player.h"
 #include "network.h"
 #include "network_common.h"
+#include "player_effects.h"
+
+#define NETWORK_SFX_QUEUE_LENGTH 12
 
 struct {
    struct network_player {
-      int active;
+      int active, isfriend, isblocked;
+      u64 steamid;
       u16 board_view_slot, playermodel_view_slot;
       enum player_subsystem subsystem;
 
       /* this is set IF they exist in a world that we have loaded */
       world_instance *active_world;
-      int hub_match, client_match;
+      int world_match[ k_world_max ];
+      u32 location_pstr; /* TODO: valid if active_world set. */
 
       /* TODO: Compression with server code */
       char username[ NETWORK_USERNAME_MAX ];
       char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
+      char chat[ NETWORK_MAX_CHAT ];
+      char region[ NETWORK_REGION_MAX ];
+      u32 region_flags;
+      f64 chat_time;
+
+      /* ui */
+      u32 medals[3];
+      f32 opacity;
 
       u32 down_bytes;
       f32 down_kbs;
+      
+      struct player_effects_data effect_data;
    }
    list[ NETWORK_MAX_PLAYERS ];
 
@@ -35,24 +50,33 @@ struct {
          u16 boundary_hash;
 
          union interp_animdata {
-            struct player_skate_animator _skate;
-            struct player_walk_animator _walk;
-            struct player_dead_animator _dead;
+            /* these aren't accessed directly, just used to take the 
+             * max(sizeof) all systems */
+            struct player_skate_animator __skate;
+            struct player_walk_animator __walk;
+            struct player_dead_animator __dead;
+            struct player_basic_info_animator __basic;
          } 
          data;
       }
-      frames[6];
+      frames[ NETWORK_BUFFERFRAMES ];
 
       f64 t;
    }
    interp_data[ NETWORK_MAX_PLAYERS ];
 
+   struct net_sfx sfx_queue[ NETWORK_SFX_QUEUE_LENGTH ];
+
    m4x3f *final_mtx;
    struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ];
 
    u32 up_bytes;
    f32 up_kbs, down_kbs;
    f64 last_data_measurement;
+
+   int chatting;
+   char chat_buffer[ NETWORK_MAX_CHAT ], chat_message[ NETWORK_MAX_CHAT ];
+   f64 chat_time;
 }
 static netplayers;
 
@@ -61,5 +85,7 @@ static void remote_player_debug_update(void);
 static void remote_player_send_playerframe(void);
 static void animate_remote_player( u32 index );
 static void render_remote_players( world_instance *world, camera *cam );
+static void relink_all_remote_player_worlds(void);
+static void player_remote_update_friendflags( struct network_player *remote );
 
 #endif /* PLAYER_REMOTE_H */