#include "player.h"
#include "network.h"
#include "network_common.h"
+#include "player_effects.h"
#define NETWORK_SFX_QUEUE_LENGTH 12
char username[ NETWORK_USERNAME_MAX ];
char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
char chat[ NETWORK_MAX_CHAT ];
+ char region[ NETWORK_REGION_MAX ];
+ u32 region_flags;
f64 chat_time;
/* ui */
u32 down_bytes;
f32 down_kbs;
+
+ struct player_effects_data effect_data;
}
list[ NETWORK_MAX_PLAYERS ];