--- /dev/null
+#ifndef PLAYER_REMOTE_H
+#define PLAYER_REMOTE_H
+
+#include "player.h"
+#include "network.h"
+
+struct {
+ struct network_player {
+ int active;
+ u16 board_view_slot, playermodel_view_slot;
+ player_pose pose;
+
+ char username[32];
+
+ enum player_subsystem subsystem;
+ union {
+ struct player_skate_animator _skate;
+ struct player_walk_animator _walk;
+ struct player_dead_animator _dead;
+ };
+ }
+ list[ 32 ];
+}
+static netplayers;
+
+static void player_remote_packet( SteamNetworkingMessage_t *msg );
+
+#endif /* PLAYER_REMOTE_H */