dont render if blocked
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index 2cc3d6bcd45afa6f473331794c2ceb70d63f1ba2..fac5ea7dbf8b6c94398b8fdd442c87ee063224e6 100644 (file)
@@ -591,7 +591,7 @@ static void render_remote_players( world_instance *world, camera *cam ){
 
    for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
       struct network_player *player = &netplayers.list[i];
-      if( !player->active ) continue;
+      if( !player->active || player->isblocked ) continue;
       if( player->active_world != world ) continue;
       
       struct player_avatar *av = localplayer.playeravatar;
@@ -649,7 +649,7 @@ static void render_remote_players_tags( world_instance *world, camera *cam ){
 
    for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
       struct network_player *player = &netplayers.list[i];
-      if( !player->active ) continue;
+      if( !player->active || player->isblocked ) continue;
       if( player->active_world != world ) continue;
 
       struct player_avatar *av = localplayer.playeravatar;