#include "player_remote.h"
#include "skeleton.h"
#include "player_render.h"
+#include "player_api.h"
#include "network_common.h"
#include "addon.h"
#include "font.h"
#include "gui.h"
#include "ent_miniworld.h"
#include "ent_region.h"
+#include "shaders/model_entity.h"
+#include "vg/vg_steam_friends.h"
+
+struct global_netplayers netplayers;
static i32 k_show_own_name = 0;
-static void player_remote_clear( struct network_player *player ){
+static void player_remote_clear( struct network_player *player )
+{
addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
*
* Run if local worlds change
*/
-static void relink_all_remote_player_worlds(void){
+void relink_all_remote_player_worlds(void)
+{
for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
struct network_player *player = &netplayers.list[i];
if( player->active )
}
}
-static void player_remote_update_friendflags( struct network_player *remote ){
+void player_remote_update_friendflags( struct network_player *remote )
+{
ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
remote->steamid, k_EFriendFlagImmediate );
remote->steamid, k_EFriendFlagBlocked );
}
-static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
+void player_remote_rx_200_300( SteamNetworkingMessage_t *msg )
+{
netmsg_blank *tmp = msg->m_pData;
if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
dest->active = 1;
dest->subsystem = frame->subsystem;
- dest->instance_id = frame->instance_id;
+ dest->flags = frame->flags;
bitpack_ctx ctx = {
.mode = k_bitpack_decompress,
struct player_subsystem_interface *sys =
player_subsystems[ frame->subsystem ];
- if( sys->network_animator_exchange ){
- memset( &dest->data, 0, sys->animator_size );
+ memset( &dest->data, 0, sys->animator_size );
+ if( sys->network_animator_exchange )
sys->network_animator_exchange( &ctx, &dest->data );
- }
- else {
+ else
bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
- }
/* sfx
* -------------------------------------------------------------*/
}
}
+ /* glider
+ * -------------------------------------------------------------*/
+
+ memset( &dest->data_glider, 0, sizeof(struct remote_glider_animator) );
+ if( dest->flags & (NETMSG_PLAYERFRAME_HAVE_GLIDER|
+ NETMSG_PLAYERFRAME_GLIDER_ORPHAN) ){
+ player_glide_remote_animator_exchange( &ctx, &dest->data_glider );
+ }
+
player->subsystem = frame->subsystem;
player->down_bytes += msg->m_cbSize;
}
/*
* Write localplayer pose to network
*/
-static void remote_player_send_playerframe(void){
+void remote_player_send_playerframe(void)
+{
u8 sysid = localplayer.subsystem;
if( sysid >= k_player_subsystem_max ) return;
frame->inetmsg_id = k_inetmsg_playerframe;
frame->client = 0xff;
frame->subsystem = localplayer.subsystem;
- frame->instance_id = world_static.active_instance;
+ frame->flags = world_static.active_instance;
bitpack_ctx ctx = {
.mode = k_bitpack_compress,
for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
+ /* glider
+ * -------------------------------------------------------------*/
+
+ if( localplayer.have_glider ||
+ (localplayer.subsystem == k_player_subsystem_glide) ) {
+ frame->flags |= NETMSG_PLAYERFRAME_HAVE_GLIDER;
+ }
+
+ if( localplayer.glider_orphan )
+ frame->flags |= NETMSG_PLAYERFRAME_GLIDER_ORPHAN;
+
+ if( frame->flags & (NETMSG_PLAYERFRAME_HAVE_GLIDER|
+ NETMSG_PLAYERFRAME_GLIDER_ORPHAN) ){
+ player_glide_remote_animator_exchange( &ctx,
+ &player_glide.remote_animator );
+ }
+
+ /* ------- */
+
u32 wire_size = base_size + ctx.bytes;
netplayers.up_bytes += wire_size;
/*
* Updates network traffic stats
*/
-static void remote_player_debug_update(void){
+void remote_player_debug_update(void)
+{
if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
netplayers.last_data_measurement = vg.time_real;
u32 total_down = 0;
/*
* Debugging information
*/
-static void remote_player_network_imgui( m4x4f pv ){
+void remote_player_network_imgui( m4x4f pv )
+{
if( network_client.user_intent == k_server_intent_online ){
if( !(steam_ready &&
(network_client.state == k_ESteamNetworkingConnectionState_Connected)))
u8 instance_id = 0;
+ f32 t = 0.0f;
+
if( f1 ){
- f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
- t = vg_clampf( t, 0.0f, 1.0f );
+ t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
+ t = vg_clampf( t, 0.0f, 1.0f );
sys1 = player_subsystems[f1->subsystem];
sys1->pose( &f1->data, &pose1 );
t = 1.0f;
}
- instance_id = f1->instance_id;
+ instance_id = f1->flags & NETMSG_PLAYERFRAME_INSTANCE_ID;
lerp_player_pose( &pose0, &pose1, t, &posed );
effect_blink_apply( &player->effect_data.blink, &posed, vg.time_delta );
memcpy( board_pose, &posed.board, sizeof(*board_pose) );
}
else {
- instance_id = f0->instance_id;
+ instance_id = f0->flags & NETMSG_PLAYERFRAME_INSTANCE_ID;
effect_blink_apply( &player->effect_data.blink, &pose0, vg.time_delta );
apply_full_skeleton_pose( sk, &pose0, final_mtx );
if( sys0->effects )
memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
}
+ if( f0->flags & (NETMSG_PLAYERFRAME_HAVE_GLIDER|
+ NETMSG_PLAYERFRAME_GLIDER_ORPHAN) ){
+ player->render_glider = 1;
+
+ v3f co;
+ v4f q;
+ f32 s;
+
+ if( f1 ){
+ v3_lerp( f0->data_glider.root_co, f1->data_glider.root_co, t, co );
+ q_nlerp( f0->data_glider.root_q, f1->data_glider.root_q, t, q );
+ s = vg_lerpf( f0->data_glider.s, f1->data_glider.s, t );
+ }
+ else {
+ v3_copy( f0->data_glider.root_co, co );
+ v4_copy( f0->data_glider.root_q, q );
+ s = f0->data_glider.s;
+ }
+
+ v3f *mtx = netplayers.glider_mtx[ index ];
+ q_m3x3( q, mtx );
+ m3x3_scalef( mtx, s );
+ v3_copy( co, mtx[3] );
+ }
+ else
+ player->render_glider = 0;
+
if( player->world_match[ instance_id ] )
player->active_world = &world_static.instances[ instance_id ];
}
/*
* animate remote player and store in final_mtx
*/
-static void animate_remote_player( u32 index ){
-
+void animate_remote_player( u32 index )
+{
/*
* Trys to keep the cursor inside the buffer
*/
/*
* Update full final_mtx for all remote players
*/
-static void animate_remote_players(void){
+void animate_remote_players(void)
+{
for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
struct network_player *player = &netplayers.list[i];
if( !player->active ) continue;
/*
* Draw remote players
*/
-static void render_remote_players( world_instance *world, camera *cam ){
- SDL_AtomicLock( &addon_system.sl_cache_using_resources );
- struct skeleton *sk = &localplayer.skeleton;
+void render_remote_players( world_instance *world, vg_camera *cam )
+{
+ u32 draw_list[ NETWORK_MAX_PLAYERS ],
+ draw_list_count = 0,
+ gliders = 0;
for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
struct network_player *player = &netplayers.list[i];
if( player->active_world != world ) continue;
if( !player->isfriend &&
(world-world_static.instances == k_world_purpose_hub)) continue;
-
- m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*i ];
+
+ draw_list[draw_list_count ++] = i;
+
+ if( player->render_glider )
+ gliders ++;
+ }
+
+ struct skeleton *sk = &localplayer.skeleton;
+
+ SDL_AtomicLock( &addon_system.sl_cache_using_resources );
+
+ for( u32 j=0; j<draw_list_count; j ++ ){
+ u32 index = draw_list[j];
+
+ struct network_player *player = &netplayers.list[index];
+ m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*index ];
struct player_model *model =
addon_cache_item_if_loaded( k_addon_type_player,
addon_cache_item_if_loaded( k_addon_type_board,
player->board_view_slot );
render_board( cam, world, board, final_mtx[localplayer.id_board],
- &netplayers.board_poses[ i ], k_board_shader_player );
+ &netplayers.board_poses[ index ], k_board_shader_player );
}
SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
+
+ if( !gliders )
+ return;
+
+ /* TODO: we really, really only need to do all this once. at some point
+ * PLEASE figure out a good place to do this once per frame!
+ */
+
+ shader_model_entity_use();
+ shader_model_entity_uTexMain( 0 );
+ shader_model_entity_uCamera( cam->transform[3] );
+ shader_model_entity_uPv( cam->mtx.pv );
+
+ WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world, model_entity );
+
+ for( u32 j=0; j<draw_list_count; j ++ ){
+ u32 index = draw_list[j];
+
+ struct network_player *player = &netplayers.list[index];
+ if( !player->render_glider ) continue;
+
+ if( player->render_glider ){
+ v3f *glider_mtx = netplayers.glider_mtx[ index ];
+ render_glider_model( cam, world, glider_mtx, k_board_shader_entity );
+ }
+ }
}
static int remote_players_randomize( int argc, const char *argv[] ){
for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
struct network_player *player = &netplayers.list[i];
- player->active = (vg_randu32() & 0x1)? 2: 0;
- player->isfriend = vg_randu32() & vg_randu32() & 0x1;
- player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1;
- player->world_match[ 0 ] = vg_randu32() & 0x1;
+ player->active = (vg_randu32(&vg.rand) & 0x1)? 2: 0;
+ player->isfriend = vg_randu32(&vg.rand) & vg_randu32(&vg.rand) & 0x1;
+ player->isblocked = vg_randu32(&vg.rand) &
+ vg_randu32(&vg.rand) &
+ vg_randu32(&vg.rand) & 0x1;
+ player->world_match[ 0 ] = vg_randu32(&vg.rand) & 0x1;
player->world_match[ 1 ] = 0;
if( player->world_match[0] )
player->active_world = NULL;
for( int i=0; i<sizeof(player->username)-1; i ++ ){
- player->username[i] = 'a' + (vg_randu32() % 30);
+ player->username[i] = 'a' + (vg_randu32(&vg.rand) % 30);
player->username[i+1] = '\0';
- if( (vg_randu32() % 8) == 3 )
+ if( (vg_randu32(&vg.rand) % 8) == 3 )
break;
}
for( int i=0; i<3; i ++ ){
- player->medals[i] = vg_randu32() % 3;
+ player->medals[i] = vg_randu32(&vg.rand) % 3;
}
v3f pos;
- vg_rand_sphere( pos );
+ vg_rand_sphere( &vg.rand, pos );
v3_muladds( localplayer.rb.co, pos, 100.0f,
netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
}
return 0;
}
-static void remote_players_init(void){
+void remote_players_init(void)
+{
vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL );
vg_console_reg_var( "k_show_own_name", &k_show_own_name,
k_var_dtype_i32, 0 );
}
}
-static void remote_sfx_pre_update(void){
+void remote_sfx_pre_update(void)
+{
for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
struct net_sfx *si = &netplayers.sfx_queue[i];
ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
}
-static void remote_players_imgui_lobby(void){
+void remote_players_imgui_lobby(void)
+{
if( network_client.user_intent == k_server_intent_online ){
if( !(steam_ready &&
(network_client.state == k_ESteamNetworkingConnectionState_Connected)))
}
}
-static void remote_players_imgui_world( world_instance *world, m4x4f pv,
- f32 max_dist, int geo_cull ){
+void remote_players_imgui_world( world_instance *world, m4x4f pv,
+ f32 max_dist, int geo_cull )
+{
ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
chat_send_message( buf );
}
-static void remote_players_chat_imgui(void){
+void remote_players_chat_imgui(void)
+{
if( netplayers.chatting == 1 ){
ui_rect box = { 0, 0, 400, 40 },
window = { 0, 0, vg.window_x, vg.window_y };