move location of main camera to g_render
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index ba07abea312a44ebcae783bb00c9c16d792a05d6..e8ca56c62cb65d4e98ccfccc8bfe368f6f0687dc 100644 (file)
@@ -1,6 +1,7 @@
 #include "player_remote.h"
 #include "skeleton.h"
 #include "player_render.h"
+#include "player_api.h"
 #include "network_common.h"
 #include "addon.h"
 #include "font.h"
@@ -8,10 +9,14 @@
 #include "ent_miniworld.h"
 #include "ent_region.h"
 #include "shaders/model_entity.h"
+#include "vg/vg_steam_friends.h"
+
+struct global_netplayers netplayers;
 
 static i32 k_show_own_name = 0;
 
-static void player_remote_clear( struct network_player *player ){
+static void player_remote_clear( struct network_player *player )
+{
    addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
    addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
 
@@ -53,7 +58,8 @@ static void relink_remote_player_worlds( u32 client_id ){
  *
  * Run if local worlds change
  */
-static void relink_all_remote_player_worlds(void){
+void relink_all_remote_player_worlds(void)
+{
    for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
       struct network_player *player = &netplayers.list[i];
       if( player->active )
@@ -61,7 +67,8 @@ static void relink_all_remote_player_worlds(void){
    }
 }
 
-static void player_remote_update_friendflags( struct network_player *remote ){
+void player_remote_update_friendflags( struct network_player *remote )
+{
    ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
    remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
                         remote->steamid, k_EFriendFlagImmediate );
@@ -69,7 +76,8 @@ static void player_remote_update_friendflags( struct network_player *remote ){
                         remote->steamid, k_EFriendFlagBlocked );
 }
 
-static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
+void player_remote_rx_200_300( SteamNetworkingMessage_t *msg )
+{
    netmsg_blank *tmp = msg->m_pData;
 
    if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
@@ -140,6 +148,7 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
       }
       
       netmsg_playerframe *frame = msg->m_pData;
+
       if( frame->client >= vg_list_size(netplayers.list) ){
          vg_error( "inetmsg_playerframe: player index out of range\n" );
          return;
@@ -313,7 +322,8 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
 /*
  * Write localplayer pose to network
  */
-static void remote_player_send_playerframe(void){
+void remote_player_send_playerframe(void)
+{
    u8 sysid = localplayer.subsystem;
    if( sysid >= k_player_subsystem_max ) return;
 
@@ -386,7 +396,8 @@ static void remote_player_send_playerframe(void){
 /*
  * Updates network traffic stats
  */
-static void remote_player_debug_update(void){
+void remote_player_debug_update(void)
+{
    if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
       netplayers.last_data_measurement = vg.time_real;
       u32 total_down = 0;
@@ -409,8 +420,10 @@ static void remote_player_debug_update(void){
 /*
  * Debugging information
  */
-static void remote_player_network_imgui( m4x4f pv ){
-   if( network_client.user_intent == k_server_intent_online ){
+void remote_player_network_imgui( ui_context *ctx, m4x4f pv )
+{
+   if( network_client.user_intent == k_server_intent_online )
+   {
       if( !(steam_ready &&
          (network_client.state == k_ESteamNetworkingConnectionState_Connected)))
       {
@@ -419,7 +432,7 @@ static void remote_player_network_imgui( m4x4f pv ){
          vg_strnull( &str, buf, sizeof(buf) );
          u32 fg = 0;
          network_status_string( &str, &fg );
-         ui_text( (ui_rect){ vg.window_x - 200, 0, 200, 48 }, buf, 1, 
+         ui_text( ctx, (ui_rect){ vg.window_x - 200, 0, 200, 48 }, buf, 1, 
                   k_ui_align_middle_center, fg );
       }
    }
@@ -428,7 +441,13 @@ static void remote_player_network_imgui( m4x4f pv ){
       return;
 
    ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
-   ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
+   ui_fill( ctx, panel, (ui_colour(ctx, k_ui_bg)&0x00ffffff)|0x50000000 );
+
+   ctx->font = &vgf_default_title;
+   ui_info( ctx, panel, "Network" );
+   ctx->font = &vgf_default_large;
+   ui_info( ctx, panel, "Status" );
+   ctx->font = &vgf_default_small;
 
    char buf[512];
    const char *netstatus = "PROGRAMMING ERROR";
@@ -451,39 +470,46 @@ static void remote_player_network_imgui( m4x4f pv ){
           { k_ESteamNetworkingConnectionState_Linger, "Linger" },
           { k_ESteamNetworkingConnectionState_Dead, "Dead" }
    };
-   for( u32 i=0; i<vg_list_size(states); i ++ ){
-      if( states[i].state == network_client.state ){
+   for( u32 i=0; i<vg_list_size(states); i ++ )
+   {
+      if( states[i].state == network_client.state )
+      {
          netstatus = states[i].str;
          break;
       }
    }
    snprintf( buf, 512, "Network: %s", netstatus );
-   ui_info( panel, buf );
-   ui_info( panel, "---------------------" );
+   ui_info( ctx, panel, buf );
+   ui_info( ctx, panel, "---------------------" );
 
-   if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
-      ui_info( panel, "#-1: localplayer" );
+   if( network_client.state == k_ESteamNetworkingConnectionState_Connected )
+   {
+      ui_info( ctx, panel, "#-1: localplayer" );
       
       snprintf( buf, 512, "U%.3f/D%.3fkbs", 
                 netplayers.up_kbs, netplayers.down_kbs );
-      ui_info( panel, buf );
+      ui_info( ctx, panel, buf );
 
-      for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
+      for( u32 i=0; i<vg_list_size(netplayers.list); i++ )
+      {
          struct network_player *player = &netplayers.list[i];
-         if( player->active ){
+         if( player->active )
+         {
             const char *sysname = "invalid";
 
-            if( player->subsystem < k_player_subsystem_max ){
+            if( player->subsystem < k_player_subsystem_max )
+            {
                sysname = player_subsystems[ player->subsystem ]->name;
             }
             snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs", 
                       i, player->username, sysname, player->down_kbs );
-            ui_info( panel, buf );
+            ui_info( ctx, panel, buf );
          }
       }
    }
-   else {
-      ui_info( panel, "offline" );
+   else 
+   {
+      ui_info( ctx, panel, "offline" );
    }
 }
 
@@ -596,8 +622,8 @@ static void pose_remote_player( u32 index,
 /* 
  * animate remote player and store in final_mtx
  */
-static void animate_remote_player( u32 index ){
-
+void animate_remote_player( u32 index )
+{
    /*
     * Trys to keep the cursor inside the buffer
     */
@@ -652,7 +678,8 @@ static void animate_remote_player( u32 index ){
 /*
  * Update full final_mtx for all remote players
  */
-static void animate_remote_players(void){
+void animate_remote_players(void)
+{
    for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
       struct network_player *player = &netplayers.list[i];
       if( !player->active ) continue;
@@ -664,7 +691,8 @@ static void animate_remote_players(void){
 /*
  * Draw remote players
  */
-static void render_remote_players( world_instance *world, camera *cam ){
+void render_remote_players( world_instance *world, vg_camera *cam )
+{
    u32 draw_list[ NETWORK_MAX_PLAYERS ],
        draw_list_count = 0,
        gliders = 0;
@@ -673,8 +701,11 @@ static void render_remote_players( world_instance *world, camera *cam ){
       struct network_player *player = &netplayers.list[i];
       if( !player->active || player->isblocked ) continue;
       if( player->active_world != world ) continue;
+
+#if 0
       if( !player->isfriend && 
             (world-world_static.instances == k_world_purpose_hub)) continue;
+#endif
 
       draw_list[draw_list_count ++] = i;
 
@@ -774,7 +805,8 @@ static int remote_players_randomize( int argc, const char *argv[] ){
    return 0;
 }
 
-static void remote_players_init(void){
+void remote_players_init(void)
+{
    vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL );
    vg_console_reg_var( "k_show_own_name", &k_show_own_name, 
                        k_var_dtype_i32, 0 );
@@ -783,7 +815,8 @@ static void remote_players_init(void){
    }
 }
 
-static void remote_sfx_pre_update(void){
+void remote_sfx_pre_update(void)
+{
    for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
       struct net_sfx *si = &netplayers.sfx_queue[i];
 
@@ -840,37 +873,39 @@ static int player_tag_position( m4x4f pv, v3f root_co, ui_point out_point ){
 /*
  * Draw chat box relative to the root tag position on the screen
  */
-static void chat_box( ui_point tag_root, f64 time, const char *message ){
+static void chat_box( ui_context *ctx,
+                      ui_point tag_root, f64 time, const char *message )
+{
    if( (vg.time_real - time) > 15.0 ) 
       return;
 
    ui_rect wr;
-   wr[2] = ui_text_line_width( message ) + 8;
-   wr[3] = vg_ui.font->glyph_height + 2;
+   wr[2] = ui_text_line_width( ctx, message ) + 8;
+   wr[3] = ctx->font->ch + 2;
    wr[0] = tag_root[0]-(wr[2]/2);
    wr[1] = tag_root[1] - wr[3] - 8;
 
-   ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
-   ui_text( wr, message, 1, k_ui_align_middle_center, 0 );
+   ui_fill( ctx, wr, ui_opacity( ui_colour(ctx, k_ui_bg), 0.23f ) );
+   ui_text( ctx, wr, message, 1, k_ui_align_middle_center, 0 );
 }
 
 /*
  * Draw full imgui for remote player
  */
-static void remote_player_nametag( ui_point tag_root, 
-                                   struct network_player *player ){
-   vg_ui.font = &vg_ui_font_big;
+static void remote_player_nametag( ui_context *ctx, ui_point tag_root, 
+                                   struct network_player *player )
+{
+   ctx->font = &vgf_default_large;
 
    ui_rect wr;
-   wr[2] = VG_MAX( ui_text_line_width( player->username ), 140 ) + 8;
+   wr[2] = VG_MAX( ui_text_line_width( ctx, player->username ), 140 ) + 8;
    wr[3] = 32;
    wr[0] = tag_root[0]-(wr[2]/2);
    wr[1] = tag_root[1]-(wr[3]/2);
 
-   ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
-   ui_text( wr, player->username, 1, k_ui_align_middle_center, 0 );
-
-   vg_ui.font = &vg_ui_font_small;
+   ui_fill( ctx, wr, ui_opacity( ui_colour(ctx, k_ui_bg), 0.23f ) );
+   ui_text( ctx, wr, player->username, 1, k_ui_align_middle_center, 0 );
+   ctx->font = &vgf_default_small;
 
    /* medals */
    int cols = 0;
@@ -881,21 +916,26 @@ static void remote_player_nametag( ui_point tag_root,
    char buf[32];
    vg_str str;
 
-   if( cols ){
+   if( cols )
+   {
       f32 w = (f32)wr[2] / (f32)cols;
       cols = 0;
 
-      for( int i=0; i<3; i ++ ){
-         if( player->medals[i] ){
-            ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w, 
-                           vg_ui.font->glyph_height };
+      for( int i=0; i<3; i ++ )
+      {
+         if( player->medals[i] )
+         {
+            ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], 
+                            w, ctx->font->ch };
 
             vg_strnull( &str, buf, 32 );
+#if 0
             vg_strcatch( &str, (char)k_SRglyph_vg_circle );
+#endif
             vg_strcati32( &str, player->medals[i] );
 
-            ui_text( col, buf, 1, k_ui_align_middle_center, 
-                     ui_colour( (enum ui_scheme_colour[]){ 
+            ui_text( ctx, col, buf, 1, k_ui_align_middle_center, 
+                     ui_colour( ctx, (enum ui_scheme_colour[]){ 
                         k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
             
             cols ++;
@@ -904,25 +944,30 @@ static void remote_player_nametag( ui_point tag_root,
    }
 }
 
-static void remote_player_world_gui( m4x4f pv, v3f root_co, 
+static void remote_player_world_gui( ui_context *ctx, m4x4f pv, v3f root_co, 
                                      struct network_player *player  ){
    ui_point tag_root;
    if( !player_tag_position( pv, root_co, tag_root ) )
       return;
 
-   if( player ){
-      remote_player_nametag( tag_root, player );
-      chat_box( tag_root, player->chat_time, player->chat );
+   if( player )
+   {
+      remote_player_nametag( ctx, tag_root, player );
+      chat_box( ctx, tag_root, player->chat_time, player->chat );
    }
-   else {
+   else 
+   {
       if( netplayers.chatting )
-         chat_box( tag_root, vg.time_real, netplayers.chat_buffer );
+         chat_box( ctx, tag_root, vg.time_real, netplayers.chat_buffer );
       else
-         chat_box( tag_root, netplayers.chat_time, netplayers.chat_message );
+      {
+         chat_box( ctx, tag_root, 
+                   netplayers.chat_time, netplayers.chat_message );
+      }
    }
 }
 
-static void remote_player_gui_info( ui_rect box, 
+static void remote_player_gui_info( ui_context *ctx, ui_rect box, 
                                     const char *username,
                                     const char *activity, 
                                     enum remote_player_gui_type type,
@@ -931,12 +976,12 @@ static void remote_player_gui_info( ui_rect box,
    f32 opacity = in_world? 0.6f: 0.3f;
 
    if( type == k_remote_player_gui_type_you )
-      ui_fill( box, ui_opacity( 0xff555555, opacity ) );
+      ui_fill( ctx, box, ui_opacity( 0xff555555, opacity ) );
    else
-      ui_fill( box, ui_opacity( 0xff000000, opacity ) );
+      ui_fill( ctx, box, ui_opacity( 0xff000000, opacity ) );
 
    if( type == k_remote_player_gui_type_friend )
-      ui_outline( box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 );
+      ui_outline( ctx, box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 );
 
    ui_rect top, bottom;
    ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom );
@@ -944,18 +989,18 @@ static void remote_player_gui_info( ui_rect box,
    u32 fg;
    
    if( type == k_remote_player_gui_type_friend )
-      fg = ui_colour( k_ui_yellow + (in_world? k_ui_brighter: 0) );
+      fg = ui_colour( ctx, k_ui_yellow + (in_world? k_ui_brighter: 0) );
    else
-      fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
-
-   vg_ui.font = &vg_ui_font_big;
-   ui_text( top, username, 1, k_ui_align_middle_center, fg );
-   vg_ui.font = &vg_ui_font_small;
+      fg = ui_colour( ctx, in_world? k_ui_fg: k_ui_fg+4 );
 
-   ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
+   ctx->font = &vgf_default_large;
+   ui_text( ctx, top, username, 1, k_ui_align_middle_center, fg );
+   ctx->font = &vgf_default_small;
+   ui_text( ctx, bottom, activity, 1, k_ui_align_middle_center, fg );
 }
 
-static void remote_players_imgui_lobby(void){
+void remote_players_imgui_lobby( ui_context *ctx )
+{
    if( network_client.user_intent == k_server_intent_online ){
       if( !(steam_ready &&
          (network_client.state == k_ESteamNetworkingConnectionState_Connected)))
@@ -967,19 +1012,20 @@ static void remote_players_imgui_lobby(void){
    ui_px y = 50, width = 200, height = 42, gap = 2,
          x = vg.window_x - width;
 
-   vg_ui.font = &vg_ui_font_big;
-   ui_text( (ui_rect){ x, 0, width, height }, 
+   ctx->font = &vgf_default_large;
+   ui_text( ctx, (ui_rect){ x, 0, width, height }, 
             "In World", 1, k_ui_align_middle_center, 0 );
-   vg_ui.font = &vg_ui_font_small;
+   ctx->font = &vgf_default_small;
 
 
    ui_rect us = { x, y, width, height };
    /* FIXME: your location */
-   remote_player_gui_info( us, steam_username_at_startup, "you",
+   remote_player_gui_info( ctx, us, steam_username_at_startup, "you",
                            k_remote_player_gui_type_you, 1 );
    y += height + gap;
 
-   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ )
+   {
       struct network_player *player = &netplayers.list[i];
       if( !player->active || player->isblocked ) continue;
 
@@ -993,19 +1039,23 @@ static void remote_players_imgui_lobby(void){
       }
       
       ui_rect box = { x, y, width, height };
-      remote_player_gui_info( box, player->username, location,
+      remote_player_gui_info( ctx, box, player->username, location,
                               player->isfriend, in_same_world );
       y += height + gap;
    }
 }
 
-static void remote_players_imgui_world( world_instance *world, m4x4f pv,
-                                        f32 max_dist, int geo_cull ){
-   ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
+void remote_players_imgui_world( ui_context *ctx, 
+                                 world_instance *world, m4x4f pv,
+                                 f32 max_dist, int geo_cull )
+{
+   ui_flush( ctx, k_ui_shader_colour, NULL );
 
-   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
+   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ )
+   {
       struct network_player *player = &netplayers.list[i];
-      if( player->active ){
+      if( player->active )
+      {
          v3f co;
          remote_player_position( i, co );
 
@@ -1015,7 +1065,8 @@ static void remote_players_imgui_world( world_instance *world, m4x4f pv,
                (world-world_static.instances == k_world_purpose_hub)) continue;
 
          /* their in our active subworld */
-         if( player->active_world != world ){
+         if( player->active_world != world )
+         {
             m4x3_mulv( global_miniworld.mmdl, co, co );
             co[1] -= 2.0f; /* HACK lol */
          }
@@ -1033,10 +1084,10 @@ static void remote_players_imgui_world( world_instance *world, m4x4f pv,
             hit.dist = dist;
 
             v3f dir;
-            v3_sub( co, skaterift.cam.pos, dir );
+            v3_sub( co, g_render.cam.pos, dir );
             v3_normalize( dir );
 
-            if( ray_world( world, skaterift.cam.pos, dir, &hit, 
+            if( ray_world( world, g_render.cam.pos, dir, &hit, 
                            k_material_flag_ghosts ) ){
                opacity *= 0.5f;
             }
@@ -1045,24 +1096,24 @@ static void remote_players_imgui_world( world_instance *world, m4x4f pv,
          player->opacity = vg_lerpf( player->opacity, opacity,
                                      vg.time_frame_delta * 2.0f );
          
-         remote_player_world_gui( pv, co, player );
+         remote_player_world_gui( ctx, pv, co, player );
 
          vg_ui.colour[3] = player->opacity;
-         ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
+         ui_flush( ctx, k_ui_shader_colour, NULL );
       }
    }
 
    vg_ui.colour[3] = 1.0f;
-
-   remote_player_world_gui( pv, localplayer.rb.co, NULL );
-   ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
+   remote_player_world_gui( ctx, pv, localplayer.rb.co, NULL );
+   ui_flush( ctx, k_ui_shader_colour, NULL );
 }
 
-static void chat_escape(void){
+static void chat_escape( ui_context *ctx )
+{
    netplayers.chatting = -1;
 }
 
-static void chat_enter( char *buf, u32 len ){
+static void chat_enter( ui_context *ctx, char *buf, u32 len ){
    vg_strncpy( buf, netplayers.chat_message, NETWORK_MAX_CHAT, 
                k_strncpy_always_add_null );
    netplayers.chatting = -1;
@@ -1070,27 +1121,33 @@ static void chat_enter( char *buf, u32 len ){
    chat_send_message( buf );
 }
 
-static void remote_players_chat_imgui(void){
-   if( netplayers.chatting == 1 ){
+void remote_players_chat_imgui( ui_context *ctx )
+{
+   if( netplayers.chatting == 1 )
+   {
       ui_rect box = { 0, 0, 400, 40 },
               window = { 0, 0, vg.window_x, vg.window_y };
       ui_rect_center( window, box );
 
-      struct ui_textbox_callbacks callbacks = {
+      struct ui_textbox_callbacks callbacks = 
+      {
          .enter = chat_enter,
          .escape = chat_escape
       };
 
-      ui_textbox( box, NULL, 
+      ui_textbox( ctx, box, NULL, 
                   netplayers.chat_buffer, NETWORK_MAX_CHAT, 1,
                   UI_TEXTBOX_AUTOFOCUS, &callbacks );
    }
-   else {
-      if( netplayers.chatting == -1 ){
+   else 
+   {
+      if( netplayers.chatting == -1 )
+      {
          netplayers.chatting = 0;
          srinput.state = k_input_state_resume;
       }
-      else {
+      else 
+      {
          if( (skaterift.activity == k_skaterift_default) && 
                button_down( k_srbind_chat ) ){
             netplayers.chatting = 1;