working? interpolation
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index da0ee296e7e431d20a33dc578ed63c5895f6e5ac..dc133b25f0454e34deabf12fc019d8671c73eae6 100644 (file)
@@ -1,4 +1,6 @@
 #include "player_remote.h"
+#include "skeleton.h"
+#include "player_render.h"
 
 static void player_remote_unwatch( struct network_player *player ){
    addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
@@ -12,6 +14,14 @@ static void player_remote_clear( struct network_player *player ){
    player->subsystem = k_player_subsystem_invalid;
 }
 
+static void player_remote_clear_interp( u32 index ){
+   struct interp_buffer *buf = &netplayers.interp_data[ index ];
+   buf->t = -99999999.9;
+   for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
+      buf->frames[i].active = 0;
+   }
+}
+
 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
    netmsg_blank *tmp = msg->m_pData;
 
@@ -27,11 +37,13 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          /* TODO: interpret the uids */
          player->board_view_slot = 0;
          player->playermodel_view_slot = 0;
+         player_remote_clear_interp( playerjoin->index );
 
          vg_strncpy( playerjoin->username, player->username, 
                      sizeof(player->username), k_strncpy_always_add_null );
 
-         vg_info( "#%u joined with name: %s\n", player->username );
+         vg_info( "#%u joined with name: %s\n", 
+                  playerjoin->index, player->username );
       }
       else {
          vg_error( "inetmsg_playerjoin: player index out of range\n" );
@@ -69,7 +81,7 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
    else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
       u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
       
-      if( datasize > sizeof(netplayers.list[0].animdata) ){
+      if( datasize > sizeof(union interp_animdata) ){
          vg_error( "Player frame data exceeds animdata size\n" );
          return;
       }
@@ -85,8 +97,30 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          return;
       }
 
+      struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
+      struct interp_frame *dest = NULL;
+
+      f64 min_time = INFINITY;
+      for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
+         struct interp_frame *ifr = &ib->frames[i];
+
+         if( !ifr->active ){
+            dest = ifr;
+            break;
+         }
+
+         if( ifr->timestamp < min_time ){
+            min_time = ifr->timestamp;
+            dest = ifr;
+         }
+      }
+
+      dest->active = 1;
+      dest->timestamp = frame->timestamp;
+      dest->subsystem = frame->subsystem;
+
       struct network_player *player = &netplayers.list[ frame->client ];
-      memcpy( &player->animdata, frame->animdata, datasize );
+      memcpy( &dest->data, frame->animdata, datasize );
       player->subsystem = frame->subsystem;
       player->down_bytes += msg->m_cbSize;
    }
@@ -104,6 +138,7 @@ static void remote_player_send_playerframe(void){
       frame->inetmsg_id = k_inetmsg_playerframe;
       frame->client = 0;
       frame->subsystem = localplayer.subsystem;
+      frame->timestamp = vg.time_real;
       memcpy( frame->animdata, sys->animator_data, sys->animator_size );
 
       netplayers.up_bytes += size;
@@ -135,7 +170,7 @@ static void remote_player_debug_update(void){
    }
 }
 
-static void remote_player_network_imgui(void){
+static void remote_player_network_imgui( m4x4f pv ){
    if( !network_client.network_info ) 
       return;
 
@@ -191,6 +226,25 @@ static void remote_player_network_imgui(void){
             snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs", 
                       i, player->username, sysname, player->down_kbs );
             ui_info( panel, buf );
+
+            v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
+            struct player_avatar *av = localplayer.playeravatar;
+            m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
+            m4x4_mulv( pv, wpos, wpos );
+
+            if( wpos[3] > 0.0f ){
+               v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
+               v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
+               
+               ui_rect wr;
+               wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
+               wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
+                                 -32000.0f,32000.0f);
+               wr[2] = 300;
+               wr[3] = 17;
+               ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
+               ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
+            }
          }
       }
    }
@@ -198,3 +252,93 @@ static void remote_player_network_imgui(void){
       ui_info( panel, "offline" );
    }
 }
+
+static void pose_remote_player( u32 index, 
+                                struct interp_frame *f0,
+                                struct interp_frame *f1 ){
+
+   struct interp_buffer *buf = &netplayers.interp_data[ index ];
+   struct player_avatar *av = localplayer.playeravatar;
+   struct skeleton *sk = &localplayer.playeravatar->sk;
+   m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
+
+   struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
+                                     *sys1 = NULL;
+
+   player_pose pose0, pose1, posed;
+
+   sys0->pose( &f0->data, &pose0 );
+
+   if( f1 ){
+      f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
+          t = vg_clampf( t, 0.0f, 1.0f );
+
+      sys1 = player_subsystems[f1->subsystem];
+      sys1->pose( &f1->data, &pose1 );
+
+      if( pose0.type != pose1.type ){
+         /* it would be nice to apply IK pass in-keyframes. TOO BAD! */
+         skeleton_copy_pose( sk, pose0.keyframes, posed.keyframes );
+      }
+      else {
+         skeleton_lerp_pose( sk, pose0.keyframes, pose1.keyframes, t, 
+                             posed.keyframes );
+      }
+
+      v3_lerp( pose0.root_co, pose1.root_co, t, posed.root_co );
+      q_nlerp( pose0.root_q,  pose1.root_q,  t, posed.root_q );
+      posed.type = pose0.type;
+      posed.board.lean = vg_lerpf( pose0.board.lean, pose1.board.lean, t );
+
+      apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
+   }
+   else {
+      apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
+   }
+}
+
+static void animate_remote_player( u32 index ){
+
+   f64 min_time = -999999999.9,
+       max_time =  999999999.9,
+       abs_max_time = -999999999.9;
+
+   struct interp_frame *minframe = NULL,
+                       *maxframe = NULL,
+                       *abs_max_frame = NULL;
+
+   struct interp_buffer *buf = &netplayers.interp_data[index];
+   for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
+      struct interp_frame *ifr = &buf->frames[i];
+
+      if( ifr->active ){
+         if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
+            min_time = ifr->timestamp;
+            minframe = ifr;
+         }
+
+         if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
+            max_time = ifr->timestamp;
+            maxframe = ifr;
+         }
+
+         if( ifr->timestamp > abs_max_time ){
+            abs_max_time = ifr->timestamp;
+            abs_max_frame = ifr;
+         }
+      }
+   } 
+   
+   if( minframe && maxframe ){
+      pose_remote_player( index, minframe, maxframe );
+      buf->t += vg.time_frame_delta;
+   }
+   else {
+      buf->t = abs_max_time - 0.25;
+
+      if( abs_max_frame )
+         pose_remote_player( index, abs_max_frame, NULL );
+      else 
+         return;
+   }
+}