test network 5
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index d1bb149d7d70140455a8e0cc19986896a80e1963..da0ee296e7e431d20a33dc578ed63c5895f6e5ac 100644 (file)
@@ -66,6 +66,73 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          vg_error( "inetmsg_playerleave: player index out of range\n" );
       }
    }
+   else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
+      u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
+      
+      if( datasize > sizeof(netplayers.list[0].animdata) ){
+         vg_error( "Player frame data exceeds animdata size\n" );
+         return;
+      }
+      
+      netmsg_playerframe *frame = msg->m_pData;
+      if( frame->client >= vg_list_size(netplayers.list) ){
+         vg_error( "inetmsg_playerframe: player index out of range\n" );
+         return;
+      }
+
+      if( frame->subsystem >= k_player_subsystem_max ){
+         vg_error( "inetmsg_playerframe: subsystem out of range\n" );
+         return;
+      }
+
+      struct network_player *player = &netplayers.list[ frame->client ];
+      memcpy( &player->animdata, frame->animdata, datasize );
+      player->subsystem = frame->subsystem;
+      player->down_bytes += msg->m_cbSize;
+   }
+}
+
+static void remote_player_send_playerframe(void){
+   u8 sysid = localplayer.subsystem;
+   if( sysid >= k_player_subsystem_max ) return;
+
+   struct player_subsystem_interface *sys = player_subsystems[sysid];
+
+   if( sys->animator_size ){
+      u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
+      netmsg_playerframe *frame = alloca(size);
+      frame->inetmsg_id = k_inetmsg_playerframe;
+      frame->client = 0;
+      frame->subsystem = localplayer.subsystem;
+      memcpy( frame->animdata, sys->animator_data, sys->animator_size );
+
+      netplayers.up_bytes += size;
+
+      SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+            hSteamNetworkingSockets, network_client.remote, 
+            frame, size,
+            k_nSteamNetworkingSend_Unreliable, NULL );
+   }
+}
+
+static void remote_player_debug_update(void){
+   if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
+      netplayers.last_data_measurement = vg.time_real;
+      u32 total_down = 0;
+
+      for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
+         struct network_player *player = &netplayers.list[i];
+         if( player->active ){
+            total_down += player->down_bytes;
+            player->down_kbs = ((f32)player->down_bytes)/1024.0f;
+            player->down_bytes = 0;
+         }
+      }
+
+      netplayers.down_kbs = ((f32)total_down)/1024.0f;
+      netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
+      netplayers.up_bytes = 0;
+   }
 }
 
 static void remote_player_network_imgui(void){
@@ -81,7 +148,12 @@ static void remote_player_network_imgui(void){
    struct { enum ESteamNetworkingConnectionState state; const char *str; }
    states[] = {
           { k_ESteamNetworkingConnectionState_None, "None" },
-          { k_ESteamNetworkingConnectionState_Connecting, "Connecting" },
+          { k_ESteamNetworkingConnectionState_Connecting, 
+         (const char *[]){"Connecting -",
+                          "Connecting /",
+                          "Connecting |",
+                          "Connecting \\",
+                          }[(u32)(vg.time_real/0.25) & 0x3 ] },
           { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
           { k_ESteamNetworkingConnectionState_Connected, "Connected" },
           { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
@@ -100,19 +172,29 @@ static void remote_player_network_imgui(void){
    snprintf( buf, 512, "Network: %s", netstatus );
    ui_info( panel, buf );
    ui_info( panel, "---------------------" );
-   ui_info( panel, "#-1: localplayer" );
 
-   for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
-      struct network_player *player = &netplayers.list[i];
-      if( player->active ){
-         const char *sysname = "invalid";
-
-         if( (player->subsystem >= 0) && 
-             (player->subsystem < k_player_subsystem_max) ){
-            sysname = player_subsystems[ player->subsystem ]->name;
+   if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
+      ui_info( panel, "#-1: localplayer" );
+      
+      snprintf( buf, 512, "U%.1f/D%.1fkbs", 
+                netplayers.up_kbs, netplayers.down_kbs );
+      ui_info( panel, buf );
+
+      for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
+         struct network_player *player = &netplayers.list[i];
+         if( player->active ){
+            const char *sysname = "invalid";
+
+            if( player->subsystem < k_player_subsystem_max ){
+               sysname = player_subsystems[ player->subsystem ]->name;
+            }
+            snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs", 
+                      i, player->username, sysname, player->down_kbs );
+            ui_info( panel, buf );
          }
-         snprintf( buf, 512, "#%u: %s [%s]", i, player->username, sysname );
-         ui_info( panel, buf );
       }
    }
+   else {
+      ui_info( panel, "offline" );
+   }
 }