test network 5
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index 69f148fb8cfa2e51d2756138a6f4184532933ff1..da0ee296e7e431d20a33dc578ed63c5895f6e5ac 100644 (file)
@@ -66,6 +66,73 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          vg_error( "inetmsg_playerleave: player index out of range\n" );
       }
    }
+   else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
+      u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
+      
+      if( datasize > sizeof(netplayers.list[0].animdata) ){
+         vg_error( "Player frame data exceeds animdata size\n" );
+         return;
+      }
+      
+      netmsg_playerframe *frame = msg->m_pData;
+      if( frame->client >= vg_list_size(netplayers.list) ){
+         vg_error( "inetmsg_playerframe: player index out of range\n" );
+         return;
+      }
+
+      if( frame->subsystem >= k_player_subsystem_max ){
+         vg_error( "inetmsg_playerframe: subsystem out of range\n" );
+         return;
+      }
+
+      struct network_player *player = &netplayers.list[ frame->client ];
+      memcpy( &player->animdata, frame->animdata, datasize );
+      player->subsystem = frame->subsystem;
+      player->down_bytes += msg->m_cbSize;
+   }
+}
+
+static void remote_player_send_playerframe(void){
+   u8 sysid = localplayer.subsystem;
+   if( sysid >= k_player_subsystem_max ) return;
+
+   struct player_subsystem_interface *sys = player_subsystems[sysid];
+
+   if( sys->animator_size ){
+      u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
+      netmsg_playerframe *frame = alloca(size);
+      frame->inetmsg_id = k_inetmsg_playerframe;
+      frame->client = 0;
+      frame->subsystem = localplayer.subsystem;
+      memcpy( frame->animdata, sys->animator_data, sys->animator_size );
+
+      netplayers.up_bytes += size;
+
+      SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+            hSteamNetworkingSockets, network_client.remote, 
+            frame, size,
+            k_nSteamNetworkingSend_Unreliable, NULL );
+   }
+}
+
+static void remote_player_debug_update(void){
+   if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
+      netplayers.last_data_measurement = vg.time_real;
+      u32 total_down = 0;
+
+      for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
+         struct network_player *player = &netplayers.list[i];
+         if( player->active ){
+            total_down += player->down_bytes;
+            player->down_kbs = ((f32)player->down_bytes)/1024.0f;
+            player->down_bytes = 0;
+         }
+      }
+
+      netplayers.down_kbs = ((f32)total_down)/1024.0f;
+      netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
+      netplayers.up_bytes = 0;
+   }
 }
 
 static void remote_player_network_imgui(void){
@@ -108,16 +175,21 @@ static void remote_player_network_imgui(void){
 
    if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
       ui_info( panel, "#-1: localplayer" );
+      
+      snprintf( buf, 512, "U%.1f/D%.1fkbs", 
+                netplayers.up_kbs, netplayers.down_kbs );
+      ui_info( panel, buf );
+
       for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
          struct network_player *player = &netplayers.list[i];
          if( player->active ){
             const char *sysname = "invalid";
 
-            if( (player->subsystem >= 0) && 
-                (player->subsystem < k_player_subsystem_max) ){
+            if( player->subsystem < k_player_subsystem_max ){
                sysname = player_subsystems[ player->subsystem ]->name;
             }
-            snprintf( buf, 512, "#%u: %s [%s]", i, player->username, sysname );
+            snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs", 
+                      i, player->username, sysname, player->down_kbs );
             ui_info( panel, buf );
          }
       }