test network 3
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index d9ee7b8243a8f95e190add9c2075dc802ec160d9..d1bb149d7d70140455a8e0cc19986896a80e1963 100644 (file)
@@ -12,11 +12,12 @@ static void player_remote_clear( struct network_player *player ){
    player->subsystem = k_player_subsystem_invalid;
 }
 
-static void player_remote_packet( SteamNetworkingMessage_t *msg ){
+static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
    netmsg_blank *tmp = msg->m_pData;
 
    if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
       netmsg_playerjoin *playerjoin = msg->m_pData;
+      if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
 
       if( playerjoin->index < vg_list_size(netplayers.list) ){
          struct network_player *player = &netplayers.list[ playerjoin->index ];
@@ -26,6 +27,11 @@ static void player_remote_packet( SteamNetworkingMessage_t *msg ){
          /* TODO: interpret the uids */
          player->board_view_slot = 0;
          player->playermodel_view_slot = 0;
+
+         vg_strncpy( playerjoin->username, player->username, 
+                     sizeof(player->username), k_strncpy_always_add_null );
+
+         vg_info( "#%u joined with name: %s\n", player->username );
       }
       else {
          vg_error( "inetmsg_playerjoin: player index out of range\n" );
@@ -33,11 +39,28 @@ static void player_remote_packet( SteamNetworkingMessage_t *msg ){
    }
    else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
       netmsg_playerleave *playerleave = msg->m_pData;
+      if( !packet_minsize( msg, sizeof(*playerleave) )) return;
       
       if( playerleave->index < vg_list_size(netplayers.list) ){
          struct network_player *player = &netplayers.list[ playerleave->index ];
          player_remote_unwatch( player );
          player->active = 0;
+         vg_info( "player leave (%d)\n", playerleave->index );
+      }
+      else {
+         vg_error( "inetmsg_playerleave: player index out of range\n" );
+      }
+   }
+   else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
+      netmsg_playerusername *update = msg->m_pData;
+      if( !packet_minsize( msg, sizeof(*update) )) return;
+
+      if( update->index < vg_list_size(netplayers.list) ){
+         struct network_player *player = &netplayers.list[ update->index ];
+         vg_strncpy( update->username, player->username, 
+                     sizeof(player->username), k_strncpy_always_add_null );
+
+         vg_info( "#%u changed username: %s\n", player->username );
       }
       else {
          vg_error( "inetmsg_playerleave: player index out of range\n" );
@@ -77,6 +100,7 @@ static void remote_player_network_imgui(void){
    snprintf( buf, 512, "Network: %s", netstatus );
    ui_info( panel, buf );
    ui_info( panel, "---------------------" );
+   ui_info( panel, "#-1: localplayer" );
 
    for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
       struct network_player *player = &netplayers.list[i];