/* TODO: interpret the uids */
player->board_view_slot = 0;
player->playermodel_view_slot = 0;
+
+ vg_strncpy( playerjoin->username, player->username,
+ sizeof(player->username), k_strncpy_always_add_null );
+
+ vg_info( "#%u joined with name: %s\n", player->username );
}
else {
vg_error( "inetmsg_playerjoin: player index out of range\n" );
struct network_player *player = &netplayers.list[ playerleave->index ];
player_remote_unwatch( player );
player->active = 0;
+ vg_info( "player leave (%d)\n", playerleave->index );
}
else {
vg_error( "inetmsg_playerleave: player index out of range\n" );