dest->boundary_hash = frame->boundary_hash;
struct network_player *player = &netplayers.list[ frame->client ];
- memcpy( &dest->data, frame->animdata, datasize );
+
+ struct player_subsystem_interface *sys =
+ player_subsystems[ frame->subsystem ];
+
+ if( sys->network_animator_exchange ){
+ bitpack_ctx ctx = {
+ .mode = k_bitpack_decompress,
+ .buffer = frame->animdata,
+ .buffer_len = datasize,
+ .bytes = 0,
+ };
+
+ memset( &dest->data, 0, sys->animator_size );
+ sys->network_animator_exchange( &ctx, &dest->data );
+ }
+ else {
+ memcpy( &dest->data, frame->animdata, datasize );
+ }
+
player->subsystem = frame->subsystem;
player->down_bytes += msg->m_cbSize;
}
frame->boundary_hash = localplayer.boundary_hash;
frame->instance_id = world_static.active_instance;
- memcpy( frame->animdata, sys->animator_data, sys->animator_size );
+ if( sys->network_animator_exchange ){
+ bitpack_ctx ctx = {
+ .mode = k_bitpack_compress,
+ .buffer = frame->animdata,
+ .buffer_len = size,
+ .bytes = 0,
+ };
+
+ sys->network_animator_exchange( &ctx, sys->animator_data );
+ size = ctx.bytes;
+ }
+ else{
+ memcpy( frame->animdata, sys->animator_data, sys->animator_size );
+ }
netplayers.up_bytes += size;