network compression test
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index 73ed42ce3a7f4e9f0a2c4544671aaaff61e914a5..cfad5e9018d236280207831ffc020eeeaa03095f 100644 (file)
@@ -157,7 +157,25 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
       dest->boundary_hash = frame->boundary_hash;
 
       struct network_player *player = &netplayers.list[ frame->client ];
-      memcpy( &dest->data, frame->animdata, datasize );
+
+      struct player_subsystem_interface *sys = 
+         player_subsystems[ frame->subsystem ];
+
+      if( sys->network_animator_exchange ){
+         bitpack_ctx ctx = {
+            .mode = k_bitpack_decompress,
+            .buffer = frame->animdata,
+            .buffer_len = datasize,
+            .bytes = 0,
+         };
+         
+         memset( &dest->data, 0, sys->animator_size );
+         sys->network_animator_exchange( &ctx, &dest->data );
+      }
+      else {
+         memcpy( &dest->data, frame->animdata, datasize );
+      }
+
       player->subsystem = frame->subsystem;
       player->down_bytes += msg->m_cbSize;
    }
@@ -227,7 +245,20 @@ static void remote_player_send_playerframe(void){
       frame->boundary_hash = localplayer.boundary_hash;
       frame->instance_id = world_static.active_instance;
 
-      memcpy( frame->animdata, sys->animator_data, sys->animator_size );
+      if( sys->network_animator_exchange ){
+         bitpack_ctx ctx = {
+            .mode = k_bitpack_compress,
+            .buffer = frame->animdata,
+            .buffer_len = size,
+            .bytes = 0,
+         };
+         
+         sys->network_animator_exchange( &ctx, sys->animator_data );
+         size = ctx.bytes;
+      }
+      else{
+         memcpy( frame->animdata, sys->animator_data, sys->animator_size );
+      }
 
       netplayers.up_bytes += size;