network compression test
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index 62eed5a3c62b9cd115c9486a6a5d88ad913e9f08..cfad5e9018d236280207831ffc020eeeaa03095f 100644 (file)
@@ -4,13 +4,10 @@
 #include "network_common.h"
 #include "addon.h"
 
-static void player_remote_unwatch( struct network_player *player ){
+static void player_remote_clear( struct network_player *player ){
    addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
    addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
-}
 
-static void player_remote_clear( struct network_player *player ){
-   player_remote_unwatch( player );
    memset( player, 0, sizeof(*player) );
    strcpy( player->username, "unknown" );
    player->subsystem = k_player_subsystem_invalid;
@@ -91,7 +88,7 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
       
       if( playerleave->index < vg_list_size(netplayers.list) ){
          struct network_player *player = &netplayers.list[ playerleave->index ];
-         player_remote_unwatch( player );
+         player_remote_clear( player );
          player->active = 0;
          vg_info( "player leave (%d)\n", playerleave->index );
       }
@@ -160,7 +157,25 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
       dest->boundary_hash = frame->boundary_hash;
 
       struct network_player *player = &netplayers.list[ frame->client ];
-      memcpy( &dest->data, frame->animdata, datasize );
+
+      struct player_subsystem_interface *sys = 
+         player_subsystems[ frame->subsystem ];
+
+      if( sys->network_animator_exchange ){
+         bitpack_ctx ctx = {
+            .mode = k_bitpack_decompress,
+            .buffer = frame->animdata,
+            .buffer_len = datasize,
+            .bytes = 0,
+         };
+         
+         memset( &dest->data, 0, sys->animator_size );
+         sys->network_animator_exchange( &ctx, &dest->data );
+      }
+      else {
+         memcpy( &dest->data, frame->animdata, datasize );
+      }
+
       player->subsystem = frame->subsystem;
       player->down_bytes += msg->m_cbSize;
    }
@@ -179,6 +194,14 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          return;
       }
 
+      vg_info( "Client #%d equiped: [%s] %s\n", 
+               item->client,
+               (const char *[]){[k_netmsg_playeritem_board]="board",
+                                [k_netmsg_playeritem_player]="player",
+                                [k_netmsg_playeritem_world0]="world0",
+                                [k_netmsg_playeritem_world1]="world1"
+               }[item->type_index], item->uid );
+
       struct network_player *player = &netplayers.list[ item->client ];
       char *uid = player->items[ item->type_index ];
 
@@ -222,7 +245,20 @@ static void remote_player_send_playerframe(void){
       frame->boundary_hash = localplayer.boundary_hash;
       frame->instance_id = world_static.active_instance;
 
-      memcpy( frame->animdata, sys->animator_data, sys->animator_size );
+      if( sys->network_animator_exchange ){
+         bitpack_ctx ctx = {
+            .mode = k_bitpack_compress,
+            .buffer = frame->animdata,
+            .buffer_len = size,
+            .bytes = 0,
+         };
+         
+         sys->network_animator_exchange( &ctx, sys->animator_data );
+         size = ctx.bytes;
+      }
+      else{
+         memcpy( frame->animdata, sys->animator_data, sys->animator_size );
+      }
 
       netplayers.up_bytes += size;