#include "network_common.h"
#include "addon.h"
-static void player_remote_unwatch( struct network_player *player ){
+static void player_remote_clear( struct network_player *player ){
addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
-}
-static void player_remote_clear( struct network_player *player ){
- player_remote_unwatch( player );
memset( player, 0, sizeof(*player) );
strcpy( player->username, "unknown" );
player->subsystem = k_player_subsystem_invalid;
if( playerleave->index < vg_list_size(netplayers.list) ){
struct network_player *player = &netplayers.list[ playerleave->index ];
- player_remote_unwatch( player );
+ player_remote_clear( player );
player->active = 0;
vg_info( "player leave (%d)\n", playerleave->index );
}
}
dest->active = 1;
- dest->timestamp = frame->timestamp;
dest->subsystem = frame->subsystem;
dest->instance_id = frame->instance_id;
+
+ bitpack_ctx ctx = {
+ .mode = k_bitpack_decompress,
+ .buffer = frame->animdata,
+ .buffer_len = datasize,
+ .bytes = 0,
+ };
+
+
+ /* sfx
+ * -------------------------------------------------------------*/
+
+ for( u32 i=0; i<frame->sound_effects; i ++ ){
+ struct net_sfx sfx;
+ net_sfx_exchange( &ctx, &sfx );
+
+ f64 t = (frame->timestamp - NETWORK_FRAMERATE) +
+ (sfx.subframe*NETWORK_FRAMERATE);
+
+ f32 remaining = t - ib->t;
+
+ if( remaining <= 0.0f )
+ net_sfx_play( &sfx );
+ else{
+ struct net_sfx *dst = NULL;
+
+ for( u32 j=0; j<NETWORK_SFX_QUEUE_LENGTH; j ++ ){
+ struct net_sfx *sj = &netplayers.sfx_queue[j];
+ if( sj->system == k_player_subsystem_invalid ){
+ dst = sj;
+ break;
+ }
+
+ if( sj->priority < sfx.priority )
+ dst = sj;
+ }
+
+ *dst = sfx;
+ dst->subframe = remaining;
+ }
+ }
+
+ /* animation
+ * -------------------------------------------------------------*/
+
+ dest->timestamp = frame->timestamp;
dest->boundary_hash = frame->boundary_hash;
struct network_player *player = &netplayers.list[ frame->client ];
- memcpy( &dest->data, frame->animdata, datasize );
+ struct player_subsystem_interface *sys =
+ player_subsystems[ frame->subsystem ];
+
+ if( sys->network_animator_exchange ){
+ memset( &dest->data, 0, sys->animator_size );
+ sys->network_animator_exchange( &ctx, &dest->data );
+ }
+ else {
+ bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
+ }
+
player->subsystem = frame->subsystem;
player->down_bytes += msg->m_cbSize;
}
return;
}
+ vg_info( "Client #%d equiped: [%s] %s\n",
+ item->client,
+ (const char *[]){[k_netmsg_playeritem_board]="board",
+ [k_netmsg_playeritem_player]="player",
+ [k_netmsg_playeritem_world0]="world0",
+ [k_netmsg_playeritem_world1]="world1"
+ }[item->type_index], item->uid );
+
struct network_player *player = &netplayers.list[ item->client ];
char *uid = player->items[ item->type_index ];
struct player_subsystem_interface *sys = player_subsystems[sysid];
if( sys->animator_size ){
- u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
- netmsg_playerframe *frame = alloca(size);
+ u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer),
+ base_size = sizeof(struct netmsg_playerframe),
+ max_packet = base_size + max_buf_size;
+
+ netmsg_playerframe *frame = alloca( max_packet );
frame->inetmsg_id = k_inetmsg_playerframe;
frame->client = 0xff;
frame->subsystem = localplayer.subsystem;
- frame->timestamp = vg.time_real;
- frame->boundary_hash = localplayer.boundary_hash;
frame->instance_id = world_static.active_instance;
- memcpy( frame->animdata, sys->animator_data, sys->animator_size );
+ bitpack_ctx ctx = {
+ .mode = k_bitpack_compress,
+ .buffer = frame->animdata,
+ .buffer_len = max_buf_size,
+ .bytes = 0
+ };
+
+ /* sfx
+ * ---------------------------------------------*/
+
+ frame->sound_effects = localplayer.sfx_buffer_count;
+ for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
+ net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
- netplayers.up_bytes += size;
+ /* animation
+ * -----------------------------------------------*/
+
+ frame->timestamp = vg.time_real;
+ frame->boundary_hash = localplayer.boundary_hash;
+ if( sys->network_animator_exchange )
+ sys->network_animator_exchange( &ctx, sys->animator_data );
+ else
+ bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
+
+ u32 wire_size = base_size + ctx.bytes;
+ netplayers.up_bytes += wire_size;
SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
hSteamNetworkingSockets, network_client.remote,
- frame, size,
+ frame, wire_size,
k_nSteamNetworkingSend_Unreliable, NULL );
}
}
}
}
+static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){
+ vg_ui.font = &vg_ui_font_big;
+ v4f wpos;
+ v3_copy( co, wpos );
+ wpos[1] += 2.0f;
+ wpos[3] = 1.0f;
+
+ m4x4_mulv( pv, wpos, wpos );
+
+ if( wpos[3] > 0.0f ){
+ v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
+ v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
+
+ ui_rect wr;
+ wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
+ wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
+ -32000.0f,32000.0f);
+ wr[2] = 300;
+ wr[3] = 32;
+ ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
+ ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
+ }
+ vg_ui.font = &vg_ui_font_small;
+}
+
/*
* Debugging information
*/
if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
ui_info( panel, "#-1: localplayer" );
- snprintf( buf, 512, "U%.1f/D%.1fkbs",
+ snprintf( buf, 512, "U%.3f/D%.3fkbs",
netplayers.up_kbs, netplayers.down_kbs );
ui_info( panel, buf );
i, player->username, sysname, player->down_kbs );
ui_info( panel, buf );
- v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
struct player_avatar *av = localplayer.playeravatar;
- m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
- m4x4_mulv( pv, wpos, wpos );
-
- if( wpos[3] > 0.0f ){
- v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
- v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
-
- ui_rect wr;
- wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
- wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
- -32000.0f,32000.0f);
- wr[2] = 300;
- wr[3] = 17;
- ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
- ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
- }
+ remote_player_nametag(
+ pv,
+ netplayers.final_mtx[av->sk.bone_count*i][3],
+ player->username );
}
}
}
else {
ui_info( panel, "offline" );
}
+
+ struct player_avatar *av = localplayer.playeravatar;
+ remote_player_nametag(
+ pv,
+ localplayer.final_mtx[0][3],
+ "Localplayer" );
}
/*
SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
}
-/* TODO: Which world is the player in
- * nametags with occlusion
- */
+static void remote_players_init(void){
+ for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
+ netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
+ }
+}
+
+static void remote_sfx_pre_update(void){
+ for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
+ struct net_sfx *si = &netplayers.sfx_queue[i];
+
+ if( si->system != k_player_subsystem_invalid ){
+ si->subframe -= vg.time_frame_delta;
+ if( si->subframe <= 0.0f ){
+ net_sfx_play( si );
+ si->system = k_player_subsystem_invalid;
+ }
+ }
+ }
+}