test bigger font
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index 3e78d506488a3f7603c71d5b2d7b3a7c2851cc55..8cbbed6eed8cab2983f47c48c940b37dd93205e9 100644 (file)
@@ -166,10 +166,33 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
        * -------------------------------------------------------------*/
       
       for( u32 i=0; i<frame->sound_effects; i ++ ){
-         /* CHEATING for now */
          struct net_sfx sfx;
          net_sfx_exchange( &ctx, &sfx );
-         net_sfx_play( &sfx );
+
+         f64 t = (frame->timestamp - NETWORK_FRAMERATE) + 
+                 (sfx.subframe*NETWORK_FRAMERATE);
+
+         f32 remaining = t - ib->t;
+
+         if( remaining <= 0.0f )
+            net_sfx_play( &sfx );
+         else{
+            struct net_sfx *dst = NULL;
+
+            for( u32 j=0; j<NETWORK_SFX_QUEUE_LENGTH; j ++ ){
+               struct net_sfx *sj = &netplayers.sfx_queue[j];
+               if( sj->system == k_player_subsystem_invalid ){
+                  dst = sj;
+                  break;
+               }
+
+               if( sj->priority < sfx.priority )
+                  dst = sj;
+            }
+
+            *dst = sfx;
+            dst->subframe = remaining;
+         }
       }
       
       /* animation 
@@ -317,6 +340,31 @@ static void remote_player_debug_update(void){
    }
 }
 
+static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){
+   vg_ui.font = &vg_ui_font_big;
+   v4f wpos;
+   v3_copy( co, wpos );
+   wpos[1] += 2.0f;
+   wpos[3] = 1.0f;
+
+   m4x4_mulv( pv, wpos, wpos );
+
+   if( wpos[3] > 0.0f ){
+      v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
+      v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
+      
+      ui_rect wr;
+      wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
+      wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
+                        -32000.0f,32000.0f);
+      wr[2] = 300;
+      wr[3] = 32;
+      ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
+      ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
+   }
+   vg_ui.font = &vg_ui_font_small;
+}
+
 /*
  * Debugging information
  */
@@ -377,30 +425,23 @@ static void remote_player_network_imgui( m4x4f pv ){
                       i, player->username, sysname, player->down_kbs );
             ui_info( panel, buf );
 
-            v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
             struct player_avatar *av = localplayer.playeravatar;
-            m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
-            m4x4_mulv( pv, wpos, wpos );
-
-            if( wpos[3] > 0.0f ){
-               v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
-               v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
-               
-               ui_rect wr;
-               wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
-               wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
-                                 -32000.0f,32000.0f);
-               wr[2] = 300;
-               wr[3] = 17;
-               ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
-               ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
-            }
+            remote_player_nametag( 
+                  pv, 
+                  netplayers.final_mtx[av->sk.bone_count*i][3], 
+                  player->username );
          }
       }
    }
    else {
       ui_info( panel, "offline" );
    }
+
+   struct player_avatar *av = localplayer.playeravatar;
+   remote_player_nametag( 
+         pv, 
+         localplayer.final_mtx[0][3], 
+         "Localplayer" );
 }
 
 /*
@@ -568,6 +609,22 @@ static void render_remote_players( world_instance *world, camera *cam ){
    SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
 }
 
-/* TODO: Which world is the player in
- *       nametags with occlusion
- */
+static void remote_players_init(void){
+   for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
+      netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
+   }
+}
+
+static void remote_sfx_pre_update(void){
+   for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
+      struct net_sfx *si = &netplayers.sfx_queue[i];
+
+      if( si->system != k_player_subsystem_invalid ){
+         si->subframe -= vg.time_frame_delta;
+         if( si->subframe <= 0.0f ){
+            net_sfx_play( si );
+            si->system = k_player_subsystem_invalid;
+         }
+      }
+   }
+}