* -------------------------------------------------------------*/
for( u32 i=0; i<frame->sound_effects; i ++ ){
- /* CHEATING for now */
struct net_sfx sfx;
net_sfx_exchange( &ctx, &sfx );
- net_sfx_play( &sfx );
+
+ f64 t = (frame->timestamp - NETWORK_FRAMERATE) +
+ (sfx.subframe*NETWORK_FRAMERATE);
+
+ f32 remaining = t - ib->t;
+
+ if( remaining <= 0.0f )
+ net_sfx_play( &sfx );
+ else{
+ struct net_sfx *dst = NULL;
+
+ for( u32 j=0; j<NETWORK_SFX_QUEUE_LENGTH; j ++ ){
+ struct net_sfx *sj = &netplayers.sfx_queue[j];
+ if( sj->system == k_player_subsystem_invalid ){
+ dst = sj;
+ break;
+ }
+
+ if( sj->priority < sfx.priority )
+ dst = sj;
+ }
+
+ *dst = sfx;
+ dst->subframe = remaining;
+ }
}
/* animation
}
}
+static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){
+ vg_ui.font = &vg_ui_font_big;
+ v4f wpos;
+ v3_copy( co, wpos );
+ wpos[1] += 2.0f;
+ wpos[3] = 1.0f;
+
+ m4x4_mulv( pv, wpos, wpos );
+
+ if( wpos[3] > 0.0f ){
+ v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
+ v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
+
+ ui_rect wr;
+ wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
+ wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
+ -32000.0f,32000.0f);
+ wr[2] = 300;
+ wr[3] = 32;
+ ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
+ ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
+ }
+ vg_ui.font = &vg_ui_font_small;
+}
+
/*
* Debugging information
*/
i, player->username, sysname, player->down_kbs );
ui_info( panel, buf );
- v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
struct player_avatar *av = localplayer.playeravatar;
- m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
- m4x4_mulv( pv, wpos, wpos );
-
- if( wpos[3] > 0.0f ){
- v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
- v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
-
- ui_rect wr;
- wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
- wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
- -32000.0f,32000.0f);
- wr[2] = 300;
- wr[3] = 17;
- ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
- ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
- }
+ remote_player_nametag(
+ pv,
+ netplayers.final_mtx[av->sk.bone_count*i][3],
+ player->username );
}
}
}
else {
ui_info( panel, "offline" );
}
+
+ struct player_avatar *av = localplayer.playeravatar;
+ remote_player_nametag(
+ pv,
+ localplayer.final_mtx[0][3],
+ "Localplayer" );
}
/*
SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
}
-/* TODO: Which world is the player in
- * nametags with occlusion
- */
+static void remote_players_init(void){
+ for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
+ netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
+ }
+}
+
+static void remote_sfx_pre_update(void){
+ for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
+ struct net_sfx *si = &netplayers.sfx_queue[i];
+
+ if( si->system != k_player_subsystem_invalid ){
+ si->subframe -= vg.time_frame_delta;
+ if( si->subframe <= 0.0f ){
+ net_sfx_play( si );
+ si->system = k_player_subsystem_invalid;
+ }
+ }
+ }
+}