minor changes
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index 8cbbed6eed8cab2983f47c48c940b37dd93205e9..8ab15e0a382de43d5c4b820c04d3b232da0441d2 100644 (file)
@@ -3,6 +3,10 @@
 #include "player_render.h"
 #include "network_common.h"
 #include "addon.h"
+#include "font.h"
+#include "gui.h"
+
+static i32 k_show_own_name = 0;
 
 static void player_remote_clear( struct network_player *player ){
    addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
@@ -20,24 +24,24 @@ static void player_remote_clear( struct network_player *player ){
 static void relink_remote_player_worlds( u32 client_id ){
    struct network_player *player = &netplayers.list[client_id];
 
-   player->hub_match = 0;
-   player->client_match = 0;
-
-   addon_alias q0,q1;
-   addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 );
-   addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 );
+   addon_alias q[2];
+   addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q[0] );
+   addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q[1] );
 
    /*
     * currently in 10.23, the hub world will always be the same.
     * this might but probably wont change in the future
     */
-   if( world_static.addon_hub )
-      if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) )
-         player->hub_match = 1;
+   for( u32 i=0; i<k_world_max; i++ ){
+      addon_reg *reg = world_static.instance_addons[ i ];
 
-   if( world_static.addon_client )
-      if( addon_alias_eq( &q1, &world_static.addon_client->alias ) )
-         player->client_match = 1;
+      player->world_match[i] = 0;
+
+      if( reg ){
+         if( addon_alias_eq( &q[i], &world_static.instance_addons[i]->alias ) )
+            player->world_match[i] = 1;
+      }
+   }
 }
 
 /* 
@@ -341,6 +345,7 @@ static void remote_player_debug_update(void){
 }
 
 static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){
+   return;
    vg_ui.font = &vg_ui_font_big;
    v4f wpos;
    v3_copy( co, wpos );
@@ -496,16 +501,8 @@ static void pose_remote_player( u32 index,
       memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
    }
 
-   if( instance_id ){
-      if( player->client_match ){
-         player->active_world = &world_static.instances[ instance_id ];
-      }
-   }
-   else{
-      if( player->hub_match ){
-         player->active_world = &world_static.instances[ instance_id ];
-      }
-   }
+   if( player->world_match[ instance_id ] )
+      player->active_world = &world_static.instances[ instance_id ];
 }
 
 /* 
@@ -579,7 +576,6 @@ static void animate_remote_players(void){
  * Draw remote players
  */
 static void render_remote_players( world_instance *world, camera *cam ){
-
    SDL_AtomicLock( &addon_system.sl_cache_using_resources );
 
    for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
@@ -609,7 +605,54 @@ static void render_remote_players( world_instance *world, camera *cam ){
    SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
 }
 
+static void render_remote_player_nametag( v3f co, const char *name ){
+   m4x3f mlocal;
+   m4x3_identity( mlocal );
+   mlocal[3][0] -= font3d_string_width( 2, name ) * 0.5f;
+
+   m4x3f mmdl;
+   m3x3_identity( mmdl );
+   for( int i=0; i<3; i++ )
+      v3_muls( skaterift.cam.mtx.v[i], 0.2f, mmdl[i] );
+   m3x3_transpose( mmdl, mmdl );
+   v3_add( co, (v3f){0.0f,2.0f,0.0f}, mmdl[3] );
+
+   m4x3_mul( mmdl, mlocal, mmdl );
+   font3d_simple_draw( 2, name, &skaterift.cam, mmdl );
+}
+
+static void render_remote_players_tags( world_instance *world, camera *cam ){
+   glEnable(GL_BLEND);
+   glEnable(GL_DEPTH_TEST);
+   glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+   glBlendEquation(GL_FUNC_ADD);
+
+   font3d_bind( &gui.font, k_font_shader_default, 1, NULL, &skaterift.cam );
+   font3d_setcolour( (v4f){1.0f,1.0f,1.0f,1.0f} );
+
+   if( k_show_own_name ){
+      render_remote_player_nametag( 
+            localplayer.final_mtx[0][3], 
+            steam_username_at_startup );
+   }
+
+   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( !player->active ) continue;
+      if( player->active_world != world ) continue;
+
+      struct player_avatar *av = localplayer.playeravatar;
+      render_remote_player_nametag( 
+            netplayers.final_mtx[av->sk.bone_count*i][3], 
+            player->username );
+   }
+
+   glDisable(GL_BLEND);
+}
+
 static void remote_players_init(void){
+   vg_console_reg_var( "k_show_own_name", &k_show_own_name, 
+                       k_var_dtype_i32, 0 );
    for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
       netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
    }