fix pool error
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index b51c857e61ba16122f08af53dd23d71ef1af6d88..888393b2ddc0763fa22fc5d9c9cd3b64b5220093 100644 (file)
@@ -2,19 +2,58 @@
 #include "skeleton.h"
 #include "player_render.h"
 #include "network_common.h"
+#include "addon.h"
 
-static void player_remote_unwatch( struct network_player *player ){
+static void player_remote_clear( struct network_player *player ){
    addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
    addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
-}
 
-static void player_remote_clear( struct network_player *player ){
-   player_remote_unwatch( player );
    memset( player, 0, sizeof(*player) );
    strcpy( player->username, "unknown" );
    player->subsystem = k_player_subsystem_invalid;
 }
 
+/* 
+ * re-attatches addon_reg pointers on the remote client if we have the same
+ * world loaded.
+ */
+static void relink_remote_player_worlds( u32 client_id ){
+   struct network_player *player = &netplayers.list[client_id];
+
+   player->hub_match = 0;
+   player->client_match = 0;
+
+   addon_alias q0,q1;
+   addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 );
+   addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 );
+
+   /*
+    * currently in 10.23, the hub world will always be the same.
+    * this might but probably wont change in the future
+    */
+   if( world_static.addon_hub )
+      if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) )
+         player->hub_match = 1;
+
+   if( world_static.addon_client )
+      if( addon_alias_eq( &q1, &world_static.addon_client->alias ) )
+         player->client_match = 1;
+}
+
+/* 
+ * re-attatches addon_reg pointers on the remote client if we have the mod 
+ * installed locally.
+ *
+ * Run if local worlds change
+ */
+static void relink_all_remote_player_worlds(void){
+   for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( player->active )
+         relink_remote_player_worlds(i);
+   }
+}
+
 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
    netmsg_blank *tmp = msg->m_pData;
 
@@ -30,13 +69,6 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          /* TODO: interpret the uids */
          player->board_view_slot = 0;
          player->playermodel_view_slot = 0;
-#if 0
-            addon_cache_create_viewer_from_uid( k_addon_type_board, 
-                                                playerjoin->board_uid );
-         player->playermodel_view_slot = 
-            addon_cache_create_viewer_from_uid( k_addon_type_player,
-                                                playerjoin->playermodel_uid );
-#endif
 
          struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
          buf->t = -99999999.9;
@@ -56,7 +88,7 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
       
       if( playerleave->index < vg_list_size(netplayers.list) ){
          struct network_player *player = &netplayers.list[ playerleave->index ];
-         player_remote_unwatch( player );
+         player_remote_clear( player );
          player->active = 0;
          vg_info( "player leave (%d)\n", playerleave->index );
       }
@@ -74,7 +106,8 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
                             player->username, sizeof(player->username) );
 
-         vg_info( "#%u changed username to: %s\n", player->username );
+         vg_info( "#%u changed username to: %s\n", 
+                  update->index, player->username );
       }
       else {
          vg_error( "inetmsg_playerleave: player index out of range\n" );
@@ -120,12 +153,51 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
       dest->active = 1;
       dest->timestamp = frame->timestamp;
       dest->subsystem = frame->subsystem;
+      dest->instance_id = frame->instance_id;
+      dest->boundary_hash = frame->boundary_hash;
 
       struct network_player *player = &netplayers.list[ frame->client ];
       memcpy( &dest->data, frame->animdata, datasize );
       player->subsystem = frame->subsystem;
       player->down_bytes += msg->m_cbSize;
    }
+   else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
+      netmsg_playeritem *item = msg->m_pData;
+      if( !packet_minsize( msg, sizeof(*item)+1 )) return;
+
+      if( item->client >= vg_list_size(netplayers.list) ){
+         vg_error( "inetmsg_playerframe: player index out of range\n" );
+         return;
+      }
+
+      if( item->type_index >= k_netmsg_playeritem_max ){
+         vg_warn( "Client #%d invalid equip type %u\n", 
+                  (i32)item->client, (u32)item->type_index );
+         return;
+      }
+
+      struct network_player *player = &netplayers.list[ item->client ];
+      char *uid = player->items[ item->type_index ];
+
+      network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
+                         uid, ADDON_UID_MAX );
+
+      if( item->type_index == k_netmsg_playeritem_board ){
+         addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
+         player->board_view_slot = 
+            addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
+      }
+      else if( item->type_index == k_netmsg_playeritem_player ){
+         addon_cache_unwatch( k_addon_type_player, 
+                              player->playermodel_view_slot );
+         player->playermodel_view_slot =
+            addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
+      }
+      else if( (item->type_index == k_netmsg_playeritem_world0) ||
+               (item->type_index == k_netmsg_playeritem_world1) ){
+         relink_remote_player_worlds( item->client );
+      }
+   }
 }
 
 /*
@@ -141,9 +213,12 @@ static void remote_player_send_playerframe(void){
       u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
       netmsg_playerframe *frame = alloca(size);
       frame->inetmsg_id = k_inetmsg_playerframe;
-      frame->client = 0;
+      frame->client = 0xff;
       frame->subsystem = localplayer.subsystem;
       frame->timestamp = vg.time_real;
+      frame->boundary_hash = localplayer.boundary_hash;
+      frame->instance_id = world_static.active_instance;
+
       memcpy( frame->animdata, sys->animator_data, sys->animator_size );
 
       netplayers.up_bytes += size;
@@ -271,18 +346,21 @@ static void pose_remote_player( u32 index,
                                 struct interp_frame *f0,
                                 struct interp_frame *f1 ){
 
+   struct network_player *player = &netplayers.list[ index ];
+
    struct interp_buffer *buf = &netplayers.interp_data[ index ];
    struct player_avatar *av = localplayer.playeravatar;
-   struct skeleton *sk = &localplayer.playeravatar->sk;
    m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
+   struct player_board_pose *board_pose = &netplayers.board_poses[index];
 
    struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
                                      *sys1 = NULL;
 
    player_pose pose0, pose1, posed;
-
    sys0->pose( &f0->data, &pose0 );
 
+   u8 instance_id = 0;
+
    if( f1 ){
       f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
           t = vg_clampf( t, 0.0f, 1.0f );
@@ -290,11 +368,38 @@ static void pose_remote_player( u32 index,
       sys1 = player_subsystems[f1->subsystem];
       sys1->pose( &f1->data, &pose1 );
 
+      u16 bounds = f0->boundary_hash^f1->boundary_hash;
+
+      if( bounds & NETMSG_BOUNDARY_BIT )
+         t = 1.0f;
+
+      if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
+         /* TODO: Extra work retransforming the root_co, instance_id.. etc */
+         t = 1.0f;
+      }
+
+      instance_id = f1->instance_id;
+
       lerp_player_pose( &pose0, &pose1, t, &posed );
       apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
+      memcpy( board_pose, &posed.board, sizeof(*board_pose) );
    }
    else {
+      instance_id = f0->instance_id;
+
       apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
+      memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
+   }
+
+   if( instance_id ){
+      if( player->client_match ){
+         player->active_world = &world_static.instances[ instance_id ];
+      }
+   }
+   else{
+      if( player->hub_match ){
+         player->active_world = &world_static.instances[ instance_id ];
+      }
    }
 }
 
@@ -334,7 +439,10 @@ static void animate_remote_player( u32 index ){
             abs_max_frame = ifr;
          }
       }
-   } 
+   }
+
+   struct network_player *player = &netplayers.list[ index ];
+   player->active_world = NULL;
    
    if( minframe && maxframe ){
       pose_remote_player( index, minframe, maxframe );
@@ -366,14 +474,36 @@ static void animate_remote_players(void){
  * Draw remote players
  */
 static void render_remote_players( world_instance *world, camera *cam ){
-   for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+
+   SDL_AtomicLock( &addon_system.sl_cache_using_resources );
+
+   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
       struct network_player *player = &netplayers.list[i];
       if( !player->active ) continue;
+      if( player->active_world != world ) continue;
       
       struct player_avatar *av = localplayer.playeravatar;
-
-      struct player_model *model = &localplayer.fallback_model;
-      render_playermodel( cam, world, 0, model, &av->sk,
-                          &netplayers.final_mtx[ av->sk.bone_count*i ] );
+      m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
+
+      struct player_model *model = 
+         addon_cache_item_if_loaded( k_addon_type_player, 
+                                     player->playermodel_view_slot );
+
+      if( !model ) model = &localplayer.fallback_model;
+      render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
+
+      struct player_board *board = 
+         addon_cache_item_if_loaded( k_addon_type_board,
+                                     player->board_view_slot );
+      render_board( cam, world, board, 
+                     final_mtx[localplayer.playeravatar->id_board],
+                     &netplayers.board_poses[ i ],
+                     k_board_shader_player );
    }
+
+   SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
 }
+
+/* TODO: Which world is the player in
+ *       nametags with occlusion
+ */