#include "player_render.h"
#include "network_common.h"
#include "addon.h"
+#include "font.h"
+#include "gui.h"
+
+static i32 k_show_own_name = 0;
static void player_remote_clear( struct network_player *player ){
addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
static void relink_remote_player_worlds( u32 client_id ){
struct network_player *player = &netplayers.list[client_id];
- player->hub_match = 0;
- player->client_match = 0;
-
- addon_alias q0,q1;
- addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 );
- addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 );
+ addon_alias q[2];
+ addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q[0] );
+ addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q[1] );
/*
* currently in 10.23, the hub world will always be the same.
* this might but probably wont change in the future
*/
- if( world_static.addon_hub )
- if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) )
- player->hub_match = 1;
+ for( u32 i=0; i<k_world_max; i++ ){
+ addon_reg *reg = world_static.instance_addons[ i ];
- if( world_static.addon_client )
- if( addon_alias_eq( &q1, &world_static.addon_client->alias ) )
- player->client_match = 1;
+ player->world_match[i] = 0;
+
+ if( reg ){
+ if( addon_alias_eq( &q[i], &world_static.instance_addons[i]->alias ) )
+ player->world_match[i] = 1;
+ }
+ }
}
/*
}
}
+static void player_remote_update_friendflags( struct network_player *remote ){
+ ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
+ remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
+ remote->steamid, k_EFriendFlagImmediate );
+ remote->isblocked = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
+ remote->steamid, k_EFriendFlagBlocked );
+}
+
static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
netmsg_blank *tmp = msg->m_pData;
struct network_player *player = &netplayers.list[ playerjoin->index ];
player_remote_clear( player );
player->active = 1;
+ player->steamid = playerjoin->steamid;
+ player_remote_update_friendflags( player );
/* TODO: interpret the uids */
player->board_view_slot = 0;
buf->frames[i].active = 0;
}
- vg_info( "#%u joined\n", playerjoin->index );
+ vg_info( "#%u joined friend: %d, blocked: %d\n",
+ playerjoin->index, player->isfriend, player->isblocked );
}
else {
vg_error( "inetmsg_playerjoin: player index out of range\n" );
}
dest->active = 1;
- dest->timestamp = frame->timestamp;
dest->subsystem = frame->subsystem;
dest->instance_id = frame->instance_id;
+
+ bitpack_ctx ctx = {
+ .mode = k_bitpack_decompress,
+ .buffer = frame->animdata,
+ .buffer_len = datasize,
+ .bytes = 0,
+ };
+
+
+ /* sfx
+ * -------------------------------------------------------------*/
+
+ for( u32 i=0; i<frame->sound_effects; i ++ ){
+ struct net_sfx sfx;
+ net_sfx_exchange( &ctx, &sfx );
+
+ f64 t = (frame->timestamp - NETWORK_FRAMERATE) +
+ (sfx.subframe*NETWORK_FRAMERATE);
+
+ f32 remaining = t - ib->t;
+
+ if( remaining <= 0.0f )
+ net_sfx_play( &sfx );
+ else{
+ struct net_sfx *dst = NULL;
+
+ for( u32 j=0; j<NETWORK_SFX_QUEUE_LENGTH; j ++ ){
+ struct net_sfx *sj = &netplayers.sfx_queue[j];
+ if( sj->system == k_player_subsystem_invalid ){
+ dst = sj;
+ break;
+ }
+
+ if( sj->priority < sfx.priority )
+ dst = sj;
+ }
+
+ *dst = sfx;
+ dst->subframe = remaining;
+ }
+ }
+
+ /* animation
+ * -------------------------------------------------------------*/
+
+ dest->timestamp = frame->timestamp;
dest->boundary_hash = frame->boundary_hash;
struct network_player *player = &netplayers.list[ frame->client ];
-
struct player_subsystem_interface *sys =
player_subsystems[ frame->subsystem ];
if( sys->network_animator_exchange ){
- bitpack_ctx ctx = {
- .mode = k_bitpack_decompress,
- .buffer = frame->animdata,
- .buffer_len = datasize,
- .bytes = 0,
- };
-
memset( &dest->data, 0, sys->animator_size );
sys->network_animator_exchange( &ctx, &dest->data );
}
else {
- memcpy( &dest->data, frame->animdata, datasize );
+ bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
}
player->subsystem = frame->subsystem;
struct player_subsystem_interface *sys = player_subsystems[sysid];
if( sys->animator_size ){
- u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
- netmsg_playerframe *frame = alloca(size);
+ u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer),
+ base_size = sizeof(struct netmsg_playerframe),
+ max_packet = base_size + max_buf_size;
+
+ netmsg_playerframe *frame = alloca( max_packet );
frame->inetmsg_id = k_inetmsg_playerframe;
frame->client = 0xff;
frame->subsystem = localplayer.subsystem;
- frame->timestamp = vg.time_real;
- frame->boundary_hash = localplayer.boundary_hash;
frame->instance_id = world_static.active_instance;
- if( sys->network_animator_exchange ){
- bitpack_ctx ctx = {
- .mode = k_bitpack_compress,
- .buffer = frame->animdata,
- .buffer_len = sys->animator_size,
- .bytes = 0,
- };
-
+ bitpack_ctx ctx = {
+ .mode = k_bitpack_compress,
+ .buffer = frame->animdata,
+ .buffer_len = max_buf_size,
+ .bytes = 0
+ };
+
+ /* sfx
+ * ---------------------------------------------*/
+
+ frame->sound_effects = localplayer.sfx_buffer_count;
+ for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
+ net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
+
+ /* animation
+ * -----------------------------------------------*/
+
+ frame->timestamp = vg.time_real;
+ frame->boundary_hash = localplayer.boundary_hash;
+ if( sys->network_animator_exchange )
sys->network_animator_exchange( &ctx, sys->animator_data );
- size = ctx.bytes;
- }
- else{
- memcpy( frame->animdata, sys->animator_data, sys->animator_size );
- }
+ else
+ bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
- netplayers.up_bytes += size;
+ u32 wire_size = base_size + ctx.bytes;
+ netplayers.up_bytes += wire_size;
SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
hSteamNetworkingSockets, network_client.remote,
- frame, size,
+ frame, wire_size,
k_nSteamNetworkingSend_Unreliable, NULL );
}
}
if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
ui_info( panel, "#-1: localplayer" );
- snprintf( buf, 512, "U%.1f/D%.1fkbs",
+ snprintf( buf, 512, "U%.3f/D%.3fkbs",
netplayers.up_kbs, netplayers.down_kbs );
ui_info( panel, buf );
snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
i, player->username, sysname, player->down_kbs );
ui_info( panel, buf );
-
- v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
- struct player_avatar *av = localplayer.playeravatar;
- m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
- m4x4_mulv( pv, wpos, wpos );
-
- if( wpos[3] > 0.0f ){
- v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
- v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
-
- ui_rect wr;
- wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
- wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
- -32000.0f,32000.0f);
- wr[2] = 300;
- wr[3] = 17;
- ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
- ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
- }
}
}
}
struct network_player *player = &netplayers.list[ index ];
struct interp_buffer *buf = &netplayers.interp_data[ index ];
- struct player_avatar *av = localplayer.playeravatar;
- m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
+ struct skeleton *sk = &localplayer.skeleton;
+ m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*index ];
struct player_board_pose *board_pose = &netplayers.board_poses[index];
struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
instance_id = f1->instance_id;
lerp_player_pose( &pose0, &pose1, t, &posed );
- apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
+ apply_full_skeleton_pose( sk, &posed, final_mtx );
memcpy( board_pose, &posed.board, sizeof(*board_pose) );
}
else {
instance_id = f0->instance_id;
- apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
+ apply_full_skeleton_pose( sk, &pose0, final_mtx );
memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
}
- if( instance_id ){
- if( player->client_match ){
- player->active_world = &world_static.instances[ instance_id ];
- }
- }
- else{
- if( player->hub_match ){
- player->active_world = &world_static.instances[ instance_id ];
- }
- }
+ if( player->world_match[ instance_id ] )
+ player->active_world = &world_static.instances[ instance_id ];
}
/*
* Draw remote players
*/
static void render_remote_players( world_instance *world, camera *cam ){
-
SDL_AtomicLock( &addon_system.sl_cache_using_resources );
+ struct skeleton *sk = &localplayer.skeleton;
for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
struct network_player *player = &netplayers.list[i];
- if( !player->active ) continue;
+ if( !player->active || player->isblocked ) continue;
if( player->active_world != world ) continue;
- struct player_avatar *av = localplayer.playeravatar;
- m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
+ m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*i ];
struct player_model *model =
addon_cache_item_if_loaded( k_addon_type_player,
player->playermodel_view_slot );
if( !model ) model = &localplayer.fallback_model;
- render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
+ render_playermodel( cam, world, 0, model, sk, final_mtx );
struct player_board *board =
addon_cache_item_if_loaded( k_addon_type_board,
player->board_view_slot );
- render_board( cam, world, board,
- final_mtx[localplayer.playeravatar->id_board],
- &netplayers.board_poses[ i ],
- k_board_shader_player );
+ render_board( cam, world, board, final_mtx[localplayer.id_board],
+ &netplayers.board_poses[ i ], k_board_shader_player );
}
SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
}
-/* TODO: Which world is the player in
- * nametags with occlusion
+static int remote_players_randomize( int argc, const char *argv[] ){
+ for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+ struct network_player *player = &netplayers.list[i];
+
+ player->active = vg_randu32() & 0x1;
+ player->isfriend = vg_randu32() & vg_randu32() & 0x1;
+ player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1;
+ player->world_match[ 0 ] = vg_randu32() & 0x1;
+ player->world_match[ 1 ] = 0;
+
+ for( int i=0; i<sizeof(player->username)-1; i ++ ){
+ player->username[i] = 'a' + (vg_randu32() % 30);
+ player->username[i+1] = '\0';
+
+ if( (vg_randu32() % 8) == 3 )
+ break;
+ }
+
+ for( int i=0; i<3; i ++ ){
+ player->medals[i] = vg_randu32() % 3;
+ }
+
+ v3f pos;
+
+ vg_rand_sphere( pos );
+ v3_muls( pos, 100.0f,
+ netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
+ }
+
+ return 0;
+}
+
+static void remote_players_init(void){
+ vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL );
+ vg_console_reg_var( "k_show_own_name", &k_show_own_name,
+ k_var_dtype_i32, 0 );
+ for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
+ netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
+ }
+}
+
+static void remote_sfx_pre_update(void){
+ for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
+ struct net_sfx *si = &netplayers.sfx_queue[i];
+
+ if( si->system != k_player_subsystem_invalid ){
+ si->subframe -= vg.time_frame_delta;
+ if( si->subframe <= 0.0f ){
+ net_sfx_play( si );
+ si->system = k_player_subsystem_invalid;
+ }
+ }
+ }
+}
+
+enum remote_player_gui_type {
+ k_remote_player_gui_type_stranger,
+ k_remote_player_gui_type_friend,
+ k_remote_player_gui_type_you,
+};
+
+/* TODO:
+ * line of sight / distance culling
*/
+static void remote_player_nametag( m4x4f pv, v3f co, const char *name,
+ enum remote_player_gui_type type,
+ u32 medals[3] ){
+ vg_ui.font = &vg_ui_font_big;
+ v4f wpos;
+ v3_copy( co, wpos );
+ wpos[1] += 2.0f;
+ wpos[3] = 1.0f;
+
+ m4x4_mulv( pv, wpos, wpos );
+
+ if( wpos[3] > 0.0f ){
+ v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
+ v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
+
+ vg_ui.font = &vg_ui_font_big;
+ ui_rect wr;
+ wr[2] = VG_MAX( ui_text_line_width( name ), 140 ) + 8;
+ wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-(wr[2]/2);
+ wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -32000.0f, 32000.0f );
+ wr[3] = 32;
+
+ ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.6f ) );
+ ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
+
+ vg_ui.font = &vg_ui_font_small;
+
+ /* medals */
+ int cols = 0;
+ if( medals ){
+ for( int i=0; i<3; i ++ )
+ if( medals[i] )
+ cols ++;
+
+ char buf[32];
+ vg_str str;
+
+ if( cols ){
+ f32 w = (f32)wr[2] / (f32)cols;
+ cols = 0;
+
+ for( int i=0; i<3; i ++ ){
+ if( medals[i] ){
+ ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w,
+ vg_ui.font->glyph_height };
+
+ vg_strnull( &str, buf, 32 );
+ vg_strcatch( &str, (char)k_SRglyph_ps4_circle );
+ vg_strcati32( &str, medals[i] );
+
+ ui_text( col, buf, 1, k_ui_align_middle_center,
+ ui_colour( (enum ui_scheme_colour[]){
+ k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
+
+ cols ++;
+ }
+ }
+ }
+ }
+
+ }
+ vg_ui.font = &vg_ui_font_small;
+}
+
+static void remote_player_gui_info( ui_rect box,
+ const char *username,
+ const char *activity,
+ enum remote_player_gui_type type,
+ int in_world ){
+
+ f32 opacity = in_world? 0.6f: 0.3f;
+
+ if( type == k_remote_player_gui_type_you )
+ ui_fill( box, ui_opacity( 0xff555555, opacity ) );
+ else
+ ui_fill( box, ui_opacity( 0xff000000, opacity ) );
+
+ if( type == k_remote_player_gui_type_friend )
+ ui_outline( box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 );
+
+ ui_rect top, bottom;
+ ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom );
+
+ u32 fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
+
+ vg_ui.font = &vg_ui_font_big;
+ ui_text( top, username, 1, k_ui_align_middle_center, fg );
+ vg_ui.font = &vg_ui_font_small;
+
+ ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
+}
+
+static void remote_players_imgui_lobby(void){
+ /*
+ * TODO: send location string over the network */
+
+ ui_px y = 50, width = 200, height = 42, gap = 2,
+ x = vg.window_x - width;
+
+ vg_ui.font = &vg_ui_font_big;
+ ui_text( (ui_rect){ x, 0, width, height },
+ "Online Players", 1, k_ui_align_middle_center, 0 );
+ vg_ui.font = &vg_ui_font_small;
+
+
+ ui_rect us = { x, y, width, height };
+ /* FIXME: your location */
+ remote_player_gui_info( us, steam_username_at_startup, "you",
+ k_remote_player_gui_type_you, 1 );
+ y += height + gap;
+
+ for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+ struct network_player *player = &netplayers.list[i];
+ if( !player->active || player->isblocked ) continue;
+
+ ui_rect box = { x, y, width, height };
+ remote_player_gui_info(
+ box, player->username, "<null>",
+ player->isfriend,
+ player->world_match[ world_static.active_instance ] );
+ y += height + gap;
+ }
+}
+
+static void remote_players_imgui_world( world_instance *world, m4x4f pv,
+ f32 max_dist ){
+ for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
+ struct network_player *player = &netplayers.list[i];
+ if( player->active ){
+ remote_player_nametag(
+ pv,
+ netplayers.final_mtx[localplayer.skeleton.bone_count*i][3],
+ player->username, player->isfriend, player->medals );
+ }
+ }
+}