username medals display
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index 8ab15e0a382de43d5c4b820c04d3b232da0441d2..7a85910d2781edd3a03c45bddd0ccaf26aa557e0 100644 (file)
@@ -58,6 +58,14 @@ static void relink_all_remote_player_worlds(void){
    }
 }
 
+static void player_remote_update_friendflags( struct network_player *remote ){
+   ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
+   remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
+                        remote->steamid, k_EFriendFlagImmediate );
+   remote->isblocked = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
+                        remote->steamid, k_EFriendFlagBlocked );
+}
+
 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
    netmsg_blank *tmp = msg->m_pData;
 
@@ -69,6 +77,8 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          struct network_player *player = &netplayers.list[ playerjoin->index ];
          player_remote_clear( player );
          player->active = 1;
+         player->steamid = playerjoin->steamid;
+         player_remote_update_friendflags( player );
 
          /* TODO: interpret the uids */
          player->board_view_slot = 0;
@@ -80,7 +90,8 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
             buf->frames[i].active = 0;
          }
 
-         vg_info( "#%u joined\n", playerjoin->index );
+         vg_info( "#%u joined friend: %d, blocked: %d\n", 
+                  playerjoin->index, player->isfriend, player->isblocked );
       }
       else {
          vg_error( "inetmsg_playerjoin: player index out of range\n" );
@@ -344,32 +355,6 @@ static void remote_player_debug_update(void){
    }
 }
 
-static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){
-   return;
-   vg_ui.font = &vg_ui_font_big;
-   v4f wpos;
-   v3_copy( co, wpos );
-   wpos[1] += 2.0f;
-   wpos[3] = 1.0f;
-
-   m4x4_mulv( pv, wpos, wpos );
-
-   if( wpos[3] > 0.0f ){
-      v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
-      v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
-      
-      ui_rect wr;
-      wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
-      wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
-                        -32000.0f,32000.0f);
-      wr[2] = 300;
-      wr[3] = 32;
-      ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
-      ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
-   }
-   vg_ui.font = &vg_ui_font_small;
-}
-
 /*
  * Debugging information
  */
@@ -429,24 +414,12 @@ static void remote_player_network_imgui( m4x4f pv ){
             snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs", 
                       i, player->username, sysname, player->down_kbs );
             ui_info( panel, buf );
-
-            struct player_avatar *av = localplayer.playeravatar;
-            remote_player_nametag( 
-                  pv, 
-                  netplayers.final_mtx[av->sk.bone_count*i][3], 
-                  player->username );
          }
       }
    }
    else {
       ui_info( panel, "offline" );
    }
-
-   struct player_avatar *av = localplayer.playeravatar;
-   remote_player_nametag( 
-         pv, 
-         localplayer.final_mtx[0][3], 
-         "Localplayer" );
 }
 
 /*
@@ -459,8 +432,8 @@ static void pose_remote_player( u32 index,
    struct network_player *player = &netplayers.list[ index ];
 
    struct interp_buffer *buf = &netplayers.interp_data[ index ];
-   struct player_avatar *av = localplayer.playeravatar;
-   m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
+   struct skeleton *sk = &localplayer.skeleton;
+   m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*index ];
    struct player_board_pose *board_pose = &netplayers.board_poses[index];
 
    struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
@@ -491,13 +464,13 @@ static void pose_remote_player( u32 index,
       instance_id = f1->instance_id;
 
       lerp_player_pose( &pose0, &pose1, t, &posed );
-      apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
+      apply_full_skeleton_pose( sk, &posed, final_mtx );
       memcpy( board_pose, &posed.board, sizeof(*board_pose) );
    }
    else {
       instance_id = f0->instance_id;
 
-      apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
+      apply_full_skeleton_pose( sk, &pose0, final_mtx );
       memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
    }
 
@@ -577,80 +550,66 @@ static void animate_remote_players(void){
  */
 static void render_remote_players( world_instance *world, camera *cam ){
    SDL_AtomicLock( &addon_system.sl_cache_using_resources );
+   struct skeleton *sk = &localplayer.skeleton;
 
    for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
       struct network_player *player = &netplayers.list[i];
-      if( !player->active ) continue;
+      if( !player->active || player->isblocked ) continue;
       if( player->active_world != world ) continue;
       
-      struct player_avatar *av = localplayer.playeravatar;
-      m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
+      m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*i ];
 
       struct player_model *model = 
          addon_cache_item_if_loaded( k_addon_type_player, 
                                      player->playermodel_view_slot );
 
       if( !model ) model = &localplayer.fallback_model;
-      render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
+      render_playermodel( cam, world, 0, model, sk, final_mtx );
 
       struct player_board *board = 
          addon_cache_item_if_loaded( k_addon_type_board,
                                      player->board_view_slot );
-      render_board( cam, world, board, 
-                     final_mtx[localplayer.playeravatar->id_board],
-                     &netplayers.board_poses[ i ],
-                     k_board_shader_player );
+      render_board( cam, world, board, final_mtx[localplayer.id_board],
+                     &netplayers.board_poses[ i ], k_board_shader_player );
    }
 
    SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
 }
 
-static void render_remote_player_nametag( v3f co, const char *name ){
-   m4x3f mlocal;
-   m4x3_identity( mlocal );
-   mlocal[3][0] -= font3d_string_width( 2, name ) * 0.5f;
-
-   m4x3f mmdl;
-   m3x3_identity( mmdl );
-   for( int i=0; i<3; i++ )
-      v3_muls( skaterift.cam.mtx.v[i], 0.2f, mmdl[i] );
-   m3x3_transpose( mmdl, mmdl );
-   v3_add( co, (v3f){0.0f,2.0f,0.0f}, mmdl[3] );
+static int remote_players_randomize( int argc, const char *argv[] ){
+   for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+      struct network_player *player = &netplayers.list[i];
 
-   m4x3_mul( mmdl, mlocal, mmdl );
-   font3d_simple_draw( 2, name, &skaterift.cam, mmdl );
-}
+      player->active = vg_randu32() & 0x1;
+      player->isfriend = vg_randu32() & vg_randu32() & 0x1;
+      player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1;
+      player->world_match[ 0 ] = vg_randu32() & 0x1;
+      player->world_match[ 1 ] = 0;
 
-static void render_remote_players_tags( world_instance *world, camera *cam ){
-   glEnable(GL_BLEND);
-   glEnable(GL_DEPTH_TEST);
-   glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
-   glBlendEquation(GL_FUNC_ADD);
+      for( int i=0; i<sizeof(player->username)-1; i ++ ){
+         player->username[i] = 'a' + (vg_randu32() % 30);
+         player->username[i+1] = '\0';
 
-   font3d_bind( &gui.font, k_font_shader_default, 1, NULL, &skaterift.cam );
-   font3d_setcolour( (v4f){1.0f,1.0f,1.0f,1.0f} );
+         if( (vg_randu32() % 8) == 3 )
+            break;
+      }
 
-   if( k_show_own_name ){
-      render_remote_player_nametag( 
-            localplayer.final_mtx[0][3], 
-            steam_username_at_startup );
-   }
+      for( int i=0; i<3; i ++ ){
+         player->medals[i] = vg_randu32() % 3;
+      }
 
-   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
-      struct network_player *player = &netplayers.list[i];
-      if( !player->active ) continue;
-      if( player->active_world != world ) continue;
+      v3f pos;
 
-      struct player_avatar *av = localplayer.playeravatar;
-      render_remote_player_nametag( 
-            netplayers.final_mtx[av->sk.bone_count*i][3], 
-            player->username );
+      vg_rand_sphere( pos );
+      v3_muls( pos, 100.0f,
+               netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
    }
 
-   glDisable(GL_BLEND);
+   return 0;
 }
 
 static void remote_players_init(void){
+   vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL );
    vg_console_reg_var( "k_show_own_name", &k_show_own_name, 
                        k_var_dtype_i32, 0 );
    for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
@@ -671,3 +630,149 @@ static void remote_sfx_pre_update(void){
       }
    }
 }
+
+enum remote_player_gui_type {
+   k_remote_player_gui_type_stranger,
+   k_remote_player_gui_type_friend,
+   k_remote_player_gui_type_you,
+};
+
+/* TODO: 
+ *   line of sight / distance culling
+ */
+static void remote_player_nametag( m4x4f pv, v3f co, const char *name,
+                                   enum remote_player_gui_type type,
+                                   u32 medals[3] ){
+   vg_ui.font = &vg_ui_font_big;
+   v4f wpos;
+   v3_copy( co, wpos );
+   wpos[1] += 2.0f;
+   wpos[3] = 1.0f;
+
+   m4x4_mulv( pv, wpos, wpos );
+
+   if( wpos[3] > 0.0f ){
+      v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
+      v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
+      
+      vg_ui.font = &vg_ui_font_big;
+      ui_rect wr;
+      wr[2] = VG_MAX( ui_text_line_width( name ), 140 ) + 8;
+      wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-(wr[2]/2);
+      wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -32000.0f, 32000.0f );
+      wr[3] = 32;
+
+      ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.6f ) );
+      ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
+
+      vg_ui.font = &vg_ui_font_small;
+
+      /* medals */
+      int cols = 0;
+      if( medals ){
+         for( int i=0; i<3; i ++ )
+            if( medals[i] ) 
+               cols ++;
+
+         char buf[32];
+         vg_str str;
+
+         if( cols ){
+            f32 w = (f32)wr[2] / (f32)cols;
+            cols = 0;
+
+            for( int i=0; i<3; i ++ ){
+               if( medals[i] ){
+                  ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w, 
+                                 vg_ui.font->glyph_height };
+
+                  vg_strnull( &str, buf, 32 );
+                  vg_strcatch( &str, (char)k_SRglyph_ps4_circle );
+                  vg_strcati32( &str, medals[i] );
+
+                  ui_text( col, buf, 1, k_ui_align_middle_center, 
+                           ui_colour( (enum ui_scheme_colour[]){ 
+                              k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
+                  
+                  cols ++;
+               }
+            }
+         }
+      }
+
+   }
+   vg_ui.font = &vg_ui_font_small;
+}
+
+static void remote_player_gui_info( ui_rect box, 
+                                    const char *username,
+                                    const char *activity, 
+                                    enum remote_player_gui_type type,
+                                    int in_world ){
+
+   f32 opacity = in_world? 0.6f: 0.3f;
+
+   if( type == k_remote_player_gui_type_you )
+      ui_fill( box, ui_opacity( 0xff555555, opacity ) );
+   else
+      ui_fill( box, ui_opacity( 0xff000000, opacity ) );
+
+   if( type == k_remote_player_gui_type_friend )
+      ui_outline( box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 );
+
+   ui_rect top, bottom;
+   ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom );
+
+   u32 fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
+
+   vg_ui.font = &vg_ui_font_big;
+   ui_text( top, username, 1, k_ui_align_middle_center, fg );
+   vg_ui.font = &vg_ui_font_small;
+
+   ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
+}
+
+static void remote_players_imgui_lobby(void){
+    /*
+    * TODO: send location string over the network */
+
+   ui_px y = 50, width = 200, height = 42, gap = 2,
+         x = vg.window_x - width;
+
+   vg_ui.font = &vg_ui_font_big;
+   ui_text( (ui_rect){ x, 0, width, height }, 
+            "Online Players", 1, k_ui_align_middle_center, 0 );
+   vg_ui.font = &vg_ui_font_small;
+
+
+   ui_rect us = { x, y, width, height };
+   /* FIXME: your location */
+   remote_player_gui_info( us, steam_username_at_startup, "you",
+                           k_remote_player_gui_type_you, 1 );
+   y += height + gap;
+
+   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( !player->active || player->isblocked ) continue;
+      
+      ui_rect box = { x, y, width, height };
+      remote_player_gui_info( 
+            box, player->username, "<null>", 
+            player->isfriend,
+            player->world_match[ world_static.active_instance ] );
+      y += height + gap;
+   }
+}
+
+static void remote_players_imgui_world( world_instance *world, m4x4f pv,
+                                        f32 max_dist ){
+   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( player->active ){
+         remote_player_nametag( 
+               pv, 
+               netplayers.final_mtx[localplayer.skeleton.bone_count*i][3], 
+               player->username, player->isfriend, player->medals );
+      }
+   }
+}