patches player visibility
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index 888393b2ddc0763fa22fc5d9c9cd3b64b5220093..73ed42ce3a7f4e9f0a2c4544671aaaff61e914a5 100644 (file)
@@ -176,6 +176,14 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          return;
       }
 
+      vg_info( "Client #%d equiped: [%s] %s\n", 
+               item->client,
+               (const char *[]){[k_netmsg_playeritem_board]="board",
+                                [k_netmsg_playeritem_player]="player",
+                                [k_netmsg_playeritem_world0]="world0",
+                                [k_netmsg_playeritem_world1]="world1"
+               }[item->type_index], item->uid );
+
       struct network_player *player = &netplayers.list[ item->client ];
       char *uid = player->items[ item->type_index ];