/* TODO: interpret the uids */
player->board_view_slot = 0;
player->playermodel_view_slot = 0;
+
+ vg_strncpy( playerjoin->username, player->username,
+ sizeof(player->username), k_strncpy_always_add_null );
+
+ vg_info( "#%u joined with name: %s\n", player->username );
}
else {
vg_error( "inetmsg_playerjoin: player index out of range\n" );
struct network_player *player = &netplayers.list[ playerleave->index ];
player_remote_unwatch( player );
player->active = 0;
+ vg_info( "player leave (%d)\n", playerleave->index );
}
else {
vg_error( "inetmsg_playerleave: player index out of range\n" );
struct { enum ESteamNetworkingConnectionState state; const char *str; }
states[] = {
{ k_ESteamNetworkingConnectionState_None, "None" },
- { k_ESteamNetworkingConnectionState_Connecting, "Connecting" },
+ { k_ESteamNetworkingConnectionState_Connecting,
+ (const char *[]){"Connecting -",
+ "Connecting /",
+ "Connecting |",
+ "Connecting \\",
+ }[(u32)(vg.time_real/0.25) & 0x3 ] },
{ k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
{ k_ESteamNetworkingConnectionState_Connected, "Connected" },
{ k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
snprintf( buf, 512, "Network: %s", netstatus );
ui_info( panel, buf );
ui_info( panel, "---------------------" );
- ui_info( panel, "#-1: localplayer" );
- for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
- struct network_player *player = &netplayers.list[i];
- if( player->active ){
- const char *sysname = "invalid";
+ if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
+ ui_info( panel, "#-1: localplayer" );
+ for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
+ struct network_player *player = &netplayers.list[i];
+ if( player->active ){
+ const char *sysname = "invalid";
- if( (player->subsystem >= 0) &&
- (player->subsystem < k_player_subsystem_max) ){
- sysname = player_subsystems[ player->subsystem ]->name;
+ if( (player->subsystem >= 0) &&
+ (player->subsystem < k_player_subsystem_max) ){
+ sysname = player_subsystems[ player->subsystem ]->name;
+ }
+ snprintf( buf, 512, "#%u: %s [%s]", i, player->username, sysname );
+ ui_info( panel, buf );
}
- snprintf( buf, 512, "#%u: %s [%s]", i, player->username, sysname );
- ui_info( panel, buf );
}
}
+ else {
+ ui_info( panel, "offline" );
+ }
}