}
netmsg_playerframe *frame = msg->m_pData;
+
if( frame->client >= vg_list_size(netplayers.list) ){
vg_error( "inetmsg_playerframe: player index out of range\n" );
return;
struct network_player *player = &netplayers.list[i];
if( !player->active || player->isblocked ) continue;
if( player->active_world != world ) continue;
+
+#if 0
if( !player->isfriend &&
(world-world_static.instances == k_world_purpose_hub)) continue;
+#endif
draw_list[draw_list_count ++] = i;