remove avatar concept
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index 6358daa94afe2df6fa3c992a6571a714c6d531bb..493bc513b1dc1f12b25a8c3a7ea2d9c6d35114e1 100644 (file)
@@ -356,7 +356,6 @@ static void remote_player_debug_update(void){
 }
 
 static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){
-   return;
    vg_ui.font = &vg_ui_font_big;
    v4f wpos;
    v3_copy( co, wpos );
@@ -373,10 +372,16 @@ static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){
       wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
       wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
                         -32000.0f,32000.0f);
-      wr[2] = 300;
+
+      vg_ui.font = &vg_ui_font_big;
+      wr[2] = ui_text_line_width( name );
       wr[3] = 32;
-      ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
+
+      ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.6f ) );
       ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
+
+      vg_ui.font = &vg_ui_font_small;
+
    }
    vg_ui.font = &vg_ui_font_small;
 }
@@ -440,24 +445,12 @@ static void remote_player_network_imgui( m4x4f pv ){
             snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs", 
                       i, player->username, sysname, player->down_kbs );
             ui_info( panel, buf );
-
-            struct player_avatar *av = localplayer.playeravatar;
-            remote_player_nametag( 
-                  pv, 
-                  netplayers.final_mtx[av->sk.bone_count*i][3], 
-                  player->username );
          }
       }
    }
    else {
       ui_info( panel, "offline" );
    }
-
-   struct player_avatar *av = localplayer.playeravatar;
-   remote_player_nametag( 
-         pv, 
-         localplayer.final_mtx[0][3], 
-         "Localplayer" );
 }
 
 /*
@@ -470,8 +463,8 @@ static void pose_remote_player( u32 index,
    struct network_player *player = &netplayers.list[ index ];
 
    struct interp_buffer *buf = &netplayers.interp_data[ index ];
-   struct player_avatar *av = localplayer.playeravatar;
-   m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
+   struct skeleton *sk = &localplayer.skeleton;
+   m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*index ];
    struct player_board_pose *board_pose = &netplayers.board_poses[index];
 
    struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
@@ -502,13 +495,13 @@ static void pose_remote_player( u32 index,
       instance_id = f1->instance_id;
 
       lerp_player_pose( &pose0, &pose1, t, &posed );
-      apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
+      apply_full_skeleton_pose( sk, &posed, final_mtx );
       memcpy( board_pose, &posed.board, sizeof(*board_pose) );
    }
    else {
       instance_id = f0->instance_id;
 
-      apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
+      apply_full_skeleton_pose( sk, &pose0, final_mtx );
       memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
    }
 
@@ -588,29 +581,27 @@ static void animate_remote_players(void){
  */
 static void render_remote_players( world_instance *world, camera *cam ){
    SDL_AtomicLock( &addon_system.sl_cache_using_resources );
+   struct skeleton *sk = &localplayer.skeleton;
 
    for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
       struct network_player *player = &netplayers.list[i];
       if( !player->active || player->isblocked ) continue;
       if( player->active_world != world ) continue;
       
-      struct player_avatar *av = localplayer.playeravatar;
-      m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
+      m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*i ];
 
       struct player_model *model = 
          addon_cache_item_if_loaded( k_addon_type_player, 
                                      player->playermodel_view_slot );
 
       if( !model ) model = &localplayer.fallback_model;
-      render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
+      render_playermodel( cam, world, 0, model, sk, final_mtx );
 
       struct player_board *board = 
          addon_cache_item_if_loaded( k_addon_type_board,
                                      player->board_view_slot );
-      render_board( cam, world, board, 
-                     final_mtx[localplayer.playeravatar->id_board],
-                     &netplayers.board_poses[ i ],
-                     k_board_shader_player );
+      render_board( cam, world, board, final_mtx[localplayer.id_board],
+                     &netplayers.board_poses[ i ], k_board_shader_player );
    }
 
    SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
@@ -652,16 +643,38 @@ static void render_remote_players_tags( world_instance *world, camera *cam ){
       if( !player->active || player->isblocked ) continue;
       if( player->active_world != world ) continue;
 
-      struct player_avatar *av = localplayer.playeravatar;
       render_remote_player_nametag( 
-            netplayers.final_mtx[av->sk.bone_count*i][3], 
+            netplayers.final_mtx[localplayer.skeleton.bone_count*i][3], 
             player->username );
    }
 
    glDisable(GL_BLEND);
 }
 
+static int remote_players_randomize( int argc, const char *argv[] ){
+   for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+      struct network_player *player = &netplayers.list[i];
+
+      player->active = vg_randu32() & 0x1;
+      player->isfriend = vg_randu32() & vg_randu32() & 0x1;
+      player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1;
+      player->world_match[ 0 ] = vg_randu32() & 0x1;
+      player->world_match[ 1 ] = 0;
+
+      for( int i=0; i<sizeof(player->username)-1; i ++ ){
+         player->username[i] = 'a' + (vg_randu32() % 30);
+         player->username[i+1] = '\0';
+
+         if( (vg_randu32() % 8) == 3 )
+            break;
+      }
+   }
+
+   return 0;
+}
+
 static void remote_players_init(void){
+   vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL );
    vg_console_reg_var( "k_show_own_name", &k_show_own_name, 
                        k_var_dtype_i32, 0 );
    for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
@@ -685,8 +698,8 @@ static void remote_sfx_pre_update(void){
 
 enum remote_player_gui_type {
    k_remote_player_gui_type_stranger,
+   k_remote_player_gui_type_friend,
    k_remote_player_gui_type_you,
-   k_remote_player_gui_type_friend
 };
 
 static void remote_player_gui_info( ui_rect box, 
@@ -717,40 +730,47 @@ static void remote_player_gui_info( ui_rect box,
    ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
 }
 
-static void remote_players_imgui(void){
-   /* TODO: or if respawning, override show this and disable input
-    *       if in menu dont render. */
-
-   if( button_down(k_srbind_lobby) )
-      netplayers.view_lobby ^= 0x1;
-
-   vg_slewf( &netplayers.fview_lobby, netplayers.view_lobby, 
-             vg.time_frame_delta / 0.5f );
+static void remote_players_imgui_lobby(void){
+    /*
+    * TODO: send location string over the network */
 
    ui_px y = 50, width = 200, height = 42, gap = 2,
-         x = vg.window_x - ((f32)width*netplayers.fview_lobby);
-
-   int type = vg.time,
-       in_world = vg.time / 3.0;
-
+         x = vg.window_x - width;
 
    vg_ui.font = &vg_ui_font_big;
    ui_text( (ui_rect){ x, 0, width, height }, 
-            "In World", 1, k_ui_align_middle_center, 0 );
+            "Online Players", 1, k_ui_align_middle_center, 0 );
    vg_ui.font = &vg_ui_font_small;
 
 
    ui_rect us = { x, y, width, height };
-   remote_player_gui_info( us, steam_username_at_startup, "1300 meters away",
-                           type % 3, in_world % 2 );
+   /* FIXME: your location */
+   remote_player_gui_info( us, steam_username_at_startup, "you",
+                           k_remote_player_gui_type_you, 1 );
    y += height + gap;
 
    for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
       struct network_player *player = &netplayers.list[i];
-      if( !player->active || !player->isfriend ) continue;
+      if( !player->active || player->isblocked ) continue;
       
       ui_rect box = { x, y, width, height };
-      remote_player_gui_info( box, player->username, "", 0, 0 );
+      remote_player_gui_info( 
+            box, player->username, "<null>", 
+            player->isfriend,
+            player->world_match[ world_static.active_instance ] );
       y += height + gap;
    }
 }
+
+static void remote_players_imgui_world( world_instance *world, m4x4f pv,
+                                        f32 max_dist ){
+   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( player->active ){
+         remote_player_nametag( 
+               pv, 
+               netplayers.final_mtx[localplayer.skeleton.bone_count*i][3], 
+               player->username );
+      }
+   }
+}