network oneshots
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index a818be12abe42af439400a0d6d3f22b5db3e2da4..3e78d506488a3f7603c71d5b2d7b3a7c2851cc55 100644 (file)
@@ -151,29 +151,43 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
       }
 
       dest->active = 1;
-      dest->timestamp = frame->timestamp;
       dest->subsystem = frame->subsystem;
       dest->instance_id = frame->instance_id;
+
+      bitpack_ctx ctx = {
+         .mode = k_bitpack_decompress,
+         .buffer = frame->animdata,
+         .buffer_len = datasize,
+         .bytes = 0,
+      };
+         
+
+      /* sfx
+       * -------------------------------------------------------------*/
+      
+      for( u32 i=0; i<frame->sound_effects; i ++ ){
+         /* CHEATING for now */
+         struct net_sfx sfx;
+         net_sfx_exchange( &ctx, &sfx );
+         net_sfx_play( &sfx );
+      }
+      
+      /* animation 
+       * -------------------------------------------------------------*/
+
+      dest->timestamp = frame->timestamp;
       dest->boundary_hash = frame->boundary_hash;
 
       struct network_player *player = &netplayers.list[ frame->client ];
-
       struct player_subsystem_interface *sys = 
          player_subsystems[ frame->subsystem ];
 
       if( sys->network_animator_exchange ){
-         bitpack_ctx ctx = {
-            .mode = k_bitpack_decompress,
-            .buffer = frame->animdata,
-            .buffer_len = datasize,
-            .bytes = 0,
-         };
-         
          memset( &dest->data, 0, sys->animator_size );
          sys->network_animator_exchange( &ctx, &dest->data );
       }
       else {
-         memcpy( &dest->data, frame->animdata, datasize );
+         bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
       }
 
       player->subsystem = frame->subsystem;
@@ -236,35 +250,46 @@ static void remote_player_send_playerframe(void){
    struct player_subsystem_interface *sys = player_subsystems[sysid];
 
    if( sys->animator_size ){
-      u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
-      netmsg_playerframe *frame = alloca(size);
+      u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer),
+          base_size = sizeof(struct netmsg_playerframe),
+          max_packet = base_size + max_buf_size;
+
+      netmsg_playerframe *frame = alloca( max_packet );
       frame->inetmsg_id = k_inetmsg_playerframe;
       frame->client = 0xff;
       frame->subsystem = localplayer.subsystem;
-      frame->timestamp = vg.time_real;
-      frame->boundary_hash = localplayer.boundary_hash;
       frame->instance_id = world_static.active_instance;
 
-      if( sys->network_animator_exchange ){
-         bitpack_ctx ctx = {
-            .mode = k_bitpack_compress,
-            .buffer = frame->animdata,
-            .buffer_len = sys->animator_size,
-            .bytes = 0,
-         };
-         
+      bitpack_ctx ctx = {
+         .mode = k_bitpack_compress,
+         .buffer = frame->animdata,
+         .buffer_len = max_buf_size,
+         .bytes = 0
+      };
+
+      /* sfx
+       * ---------------------------------------------*/
+
+      frame->sound_effects = localplayer.sfx_buffer_count;
+      for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
+         net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
+
+      /* animation 
+       * -----------------------------------------------*/
+
+      frame->timestamp = vg.time_real;
+      frame->boundary_hash = localplayer.boundary_hash;
+      if( sys->network_animator_exchange )
          sys->network_animator_exchange( &ctx, sys->animator_data );
-         size = sizeof(netmsg_playerframe)+ctx.bytes;
-      }
-      else{
-         memcpy( frame->animdata, sys->animator_data, sys->animator_size );
-      }
+      else
+         bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
 
-      netplayers.up_bytes += size;
+      u32 wire_size = base_size + ctx.bytes;
+      netplayers.up_bytes += wire_size;
 
       SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
             hSteamNetworkingSockets, network_client.remote, 
-            frame, size,
+            frame, wire_size,
             k_nSteamNetworkingSend_Unreliable, NULL );
    }
 }
@@ -336,7 +361,7 @@ static void remote_player_network_imgui( m4x4f pv ){
    if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
       ui_info( panel, "#-1: localplayer" );
       
-      snprintf( buf, 512, "U%.1f/D%.1fkbs", 
+      snprintf( buf, 512, "U%.3f/D%.3fkbs", 
                 netplayers.up_kbs, netplayers.down_kbs );
       ui_info( panel, buf );