#include "font.h"
#include "gui.h"
#include "ent_miniworld.h"
+#include "ent_region.h"
static i32 k_show_own_name = 0;
player->chat_time = vg.time_real;
vg_info( "[%d]: %s\n", chat->client, player->chat );
}
+ else if( tmp->inetmsg_id == k_inetmsg_region ){
+ netmsg_region *region = msg->m_pData;
+ struct network_player *player = &netplayers.list[ region->client ];
+
+ u32 l = network_msgstring(
+ region->loc, msg->m_cbSize, sizeof(netmsg_region),
+ player->region, NETWORK_REGION_MAX );
+ player->region_flags = region->flags;
+
+ if( l )
+ player->region_flags |= k_ent_region_flag_hasname;
+
+ player->effect_data.spark.colour = region_spark_colour(region->flags);
+ }
}
/*
vg_strnull( &str, buf, sizeof(buf) );
u32 fg = 0;
network_status_string( &str, &fg );
- ui_text( (ui_rect){ vg.window_x - 200, 0, 200, 32 }, buf, 1,
+ ui_text( (ui_rect){ vg.window_x - 200, 0, 200, 48 }, buf, 1,
k_ui_align_middle_center, fg );
}
}
}
}
+static void remote_player_effect( struct network_player *player,
+ player_pose *final_pose ){
+ /* effects */
+}
+
/*
* write the remote players final_mtx
*/
struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
*sys1 = NULL;
+ struct player_board *board =
+ addon_cache_item_if_loaded( k_addon_type_board, player->board_view_slot );
+
player_pose pose0, pose1, posed;
sys0->pose( &f0->data, &pose0 );
}
instance_id = f1->instance_id;
-
lerp_player_pose( &pose0, &pose1, t, &posed );
+ effect_blink_apply( &player->effect_data.blink, &posed, vg.time_delta );
+
apply_full_skeleton_pose( sk, &posed, final_mtx );
+
+ if( t < 0.5f ){
+ if( sys0->effects )
+ sys0->effects( &f0->data, final_mtx, board, &player->effect_data );
+ }
+ else{
+ if( sys1->effects )
+ sys1->effects( &f1->data, final_mtx, board, &player->effect_data );
+ }
+
memcpy( board_pose, &posed.board, sizeof(*board_pose) );
}
else {
instance_id = f0->instance_id;
-
+ effect_blink_apply( &player->effect_data.blink, &pose0, vg.time_delta );
apply_full_skeleton_pose( sk, &pose0, final_mtx );
+ if( sys0->effects )
+ sys0->effects( &f0->data, final_mtx, board, &player->effect_data );
memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
}
struct network_player *player = &netplayers.list[i];
if( !player->active || player->isblocked ) continue;
if( player->active_world != world ) continue;
+ if( !player->isfriend &&
+ (world-world_static.instances == k_world_purpose_hub)) continue;
m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*i ];
}
static void remote_players_imgui_lobby(void){
- /*
- * TODO: send location string over the network */
+ if( network_client.user_intent == k_server_intent_online ){
+ if( !(steam_ready &&
+ (network_client.state == k_ESteamNetworkingConnectionState_Connected)))
+ {
+ return;
+ }
+ }
ui_px y = 50, width = 200, height = 42, gap = 2,
x = vg.window_x - width;
vg_ui.font = &vg_ui_font_big;
ui_text( (ui_rect){ x, 0, width, height },
- "Online Players", 1, k_ui_align_middle_center, 0 );
+ "In World", 1, k_ui_align_middle_center, 0 );
vg_ui.font = &vg_ui_font_small;
struct network_player *player = &netplayers.list[i];
if( !player->active || player->isblocked ) continue;
- int in_same_world = player->active_world != world_current_instance();
-
+ int in_same_world = player->active_world == world_current_instance();
if( !player->isfriend && !in_same_world )
continue;
+
+ const char *location = in_same_world? "": "another world";
+ if( player->region_flags & k_ent_region_flag_hasname ){
+ location = player->region;
+ }
ui_rect box = { x, y, width, height };
- remote_player_gui_info( box, player->username, "<null>",
+ remote_player_gui_info( box, player->username, location,
player->isfriend, in_same_world );
y += height + gap;
}
if( !player->active_world )
continue;
+ if( !player->isfriend &&
+ (world-world_static.instances == k_world_purpose_hub)) continue;
/* their in our active subworld */
if( player->active_world != world ){