board pose
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index abf946b631429aa97bf5870c3200538c9ac9ba91..16890632e10f0de358e67af5478d8cf3b2480cbd 100644 (file)
@@ -1,4 +1,8 @@
 #include "player_remote.h"
+#include "skeleton.h"
+#include "player_render.h"
+#include "network_common.h"
+#include "addon.h"
 
 static void player_remote_unwatch( struct network_player *player ){
    addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
@@ -28,11 +32,13 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          player->board_view_slot = 0;
          player->playermodel_view_slot = 0;
 
-         vg_strncpy( playerjoin->username, player->username, 
-                     sizeof(player->username), k_strncpy_always_add_null );
+         struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
+         buf->t = -99999999.9;
+         for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
+            buf->frames[i].active = 0;
+         }
 
-         vg_info( "#%u joined with name: %s\n", 
-                  playerjoin->index, player->username );
+         vg_info( "#%u joined\n", playerjoin->index );
       }
       else {
          vg_error( "inetmsg_playerjoin: player index out of range\n" );
@@ -58,10 +64,12 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
 
       if( update->index < vg_list_size(netplayers.list) ){
          struct network_player *player = &netplayers.list[ update->index ];
-         vg_strncpy( update->username, player->username, 
-                     sizeof(player->username), k_strncpy_always_add_null );
 
-         vg_info( "#%u changed username: %s\n", player->username );
+         network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
+                            player->username, sizeof(player->username) );
+
+         vg_info( "#%u changed username to: %s\n", 
+                  update->index, player->username );
       }
       else {
          vg_error( "inetmsg_playerleave: player index out of range\n" );
@@ -70,7 +78,7 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
    else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
       u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
       
-      if( datasize > sizeof(netplayers.list[0].animdata) ){
+      if( datasize > sizeof(union interp_animdata) ){
          vg_error( "Player frame data exceeds animdata size\n" );
          return;
       }
@@ -86,13 +94,68 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          return;
       }
 
+      struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
+      struct interp_frame *dest = NULL;
+
+      f64 min_time = INFINITY;
+      for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
+         struct interp_frame *ifr = &ib->frames[i];
+
+         if( !ifr->active ){
+            dest = ifr;
+            break;
+         }
+
+         if( ifr->timestamp < min_time ){
+            min_time = ifr->timestamp;
+            dest = ifr;
+         }
+      }
+
+      dest->active = 1;
+      dest->timestamp = frame->timestamp;
+      dest->subsystem = frame->subsystem;
+
       struct network_player *player = &netplayers.list[ frame->client ];
-      memcpy( &player->animdata, frame->animdata, datasize );
+      memcpy( &dest->data, frame->animdata, datasize );
       player->subsystem = frame->subsystem;
       player->down_bytes += msg->m_cbSize;
    }
+   else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
+      netmsg_playeritem *item = msg->m_pData;
+      if( !packet_minsize( msg, sizeof(*item)+1 )) return;
+
+      if( item->client >= vg_list_size(netplayers.list) ){
+         vg_error( "inetmsg_playerframe: player index out of range\n" );
+         return;
+      }
+
+      vg_info( "Client #%u equiped: [%u] %s\n", 
+               item->client, item->type, item->uid );
+
+      struct network_player *player = &netplayers.list[ item->client ];
+
+      char uid[ ADDON_UID_MAX ];
+      network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
+                         uid, ADDON_UID_MAX );
+
+      if( item->type == k_addon_type_board ){
+         addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
+         player->board_view_slot = 
+            addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
+      }
+      else if( item->type == k_addon_type_player ){
+         addon_cache_unwatch( k_addon_type_player, 
+                              player->playermodel_view_slot );
+         player->playermodel_view_slot =
+            addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
+      }
+   }
 }
 
+/*
+ * Write localplayer pose to network
+ */
 static void remote_player_send_playerframe(void){
    u8 sysid = localplayer.subsystem;
    if( sysid >= k_player_subsystem_max ) return;
@@ -105,6 +168,7 @@ static void remote_player_send_playerframe(void){
       frame->inetmsg_id = k_inetmsg_playerframe;
       frame->client = 0;
       frame->subsystem = localplayer.subsystem;
+      frame->timestamp = vg.time_real;
       memcpy( frame->animdata, sys->animator_data, sys->animator_size );
 
       netplayers.up_bytes += size;
@@ -116,6 +180,9 @@ static void remote_player_send_playerframe(void){
    }
 }
 
+/*
+ * Updates network traffic stats
+ */
 static void remote_player_debug_update(void){
    if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
       netplayers.last_data_measurement = vg.time_real;
@@ -136,7 +203,10 @@ static void remote_player_debug_update(void){
    }
 }
 
-static void remote_player_network_imgui(void){
+/*
+ * Debugging information
+ */
+static void remote_player_network_imgui( m4x4f pv ){
    if( !network_client.network_info ) 
       return;
 
@@ -192,6 +262,25 @@ static void remote_player_network_imgui(void){
             snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs", 
                       i, player->username, sysname, player->down_kbs );
             ui_info( panel, buf );
+
+            v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
+            struct player_avatar *av = localplayer.playeravatar;
+            m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
+            m4x4_mulv( pv, wpos, wpos );
+
+            if( wpos[3] > 0.0f ){
+               v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
+               v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
+               
+               ui_rect wr;
+               wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
+               wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
+                                 -32000.0f,32000.0f);
+               wr[2] = 300;
+               wr[3] = 17;
+               ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
+               ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
+            }
          }
       }
    }
@@ -199,3 +288,137 @@ static void remote_player_network_imgui(void){
       ui_info( panel, "offline" );
    }
 }
+
+/*
+ * write the remote players final_mtx 
+ */
+static void pose_remote_player( u32 index, 
+                                struct interp_frame *f0,
+                                struct interp_frame *f1 ){
+
+   struct interp_buffer *buf = &netplayers.interp_data[ index ];
+   struct player_avatar *av = localplayer.playeravatar;
+   struct skeleton *sk = &localplayer.playeravatar->sk;
+   m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
+   struct player_board_pose *board_pose = &netplayers.board_poses[index];
+
+   struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
+                                     *sys1 = NULL;
+
+   player_pose pose0, pose1, posed;
+
+   sys0->pose( &f0->data, &pose0 );
+
+   if( f1 ){
+      f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
+          t = vg_clampf( t, 0.0f, 1.0f );
+
+      sys1 = player_subsystems[f1->subsystem];
+      sys1->pose( &f1->data, &pose1 );
+
+      lerp_player_pose( &pose0, &pose1, t, &posed );
+      apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
+      memcpy( board_pose, &posed.board, sizeof(*board_pose) );
+   }
+   else {
+      apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
+      memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
+   }
+}
+
+/* 
+ * animate remote player and store in final_mtx
+ */
+static void animate_remote_player( u32 index ){
+
+   /*
+    * Trys to keep the cursor inside the buffer
+    */
+   f64 min_time = -999999999.9,
+       max_time =  999999999.9,
+       abs_max_time = -999999999.9;
+
+   struct interp_frame *minframe = NULL,
+                       *maxframe = NULL,
+                       *abs_max_frame = NULL;
+
+   struct interp_buffer *buf = &netplayers.interp_data[index];
+   for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
+      struct interp_frame *ifr = &buf->frames[i];
+
+      if( ifr->active ){
+         if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
+            min_time = ifr->timestamp;
+            minframe = ifr;
+         }
+
+         if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
+            max_time = ifr->timestamp;
+            maxframe = ifr;
+         }
+
+         if( ifr->timestamp > abs_max_time ){
+            abs_max_time = ifr->timestamp;
+            abs_max_frame = ifr;
+         }
+      }
+   } 
+   
+   if( minframe && maxframe ){
+      pose_remote_player( index, minframe, maxframe );
+      buf->t += vg.time_frame_delta;
+   }
+   else {
+      buf->t = abs_max_time - 0.25;
+
+      if( abs_max_frame )
+         pose_remote_player( index, abs_max_frame, NULL );
+      else 
+         return;
+   }
+}
+
+/*
+ * Update full final_mtx for all remote players
+ */
+static void animate_remote_players(void){
+   for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( !player->active ) continue;
+
+      animate_remote_player( i );
+   }
+}
+
+/*
+ * Draw remote players
+ */
+static void render_remote_players( world_instance *world, camera *cam ){
+
+   SDL_AtomicLock( &addon_system.sl_cache_using_resources );
+
+   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( !player->active ) continue;
+      
+      struct player_avatar *av = localplayer.playeravatar;
+      m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
+
+      struct player_model *model = 
+         addon_cache_item_if_loaded( k_addon_type_player, 
+                                     player->playermodel_view_slot );
+
+      if( !model ) model = &localplayer.fallback_model;
+      render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
+
+      struct player_board *board = 
+         addon_cache_item_if_loaded( k_addon_type_board,
+                                     player->board_view_slot );
+      render_board( cam, world, board, 
+                     final_mtx[localplayer.playeravatar->id_board],
+                     &netplayers.board_poses[ i ],
+                     k_board_shader_player );
+   }
+
+   SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
+}