static void remote_players_imgui_world( world_instance *world, m4x4f pv,
f32 max_dist, int geo_cull ){
- ui_flush( k_ui_shader_colour );
+ ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
struct network_player *player = &netplayers.list[i];
remote_player_world_gui( pv, co, player );
vg_ui.colour[3] = player->opacity;
- ui_flush( k_ui_shader_colour );
+ ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
}
}
vg_ui.colour[3] = 1.0f;
remote_player_world_gui( pv, localplayer.rb.co, NULL );
- ui_flush( k_ui_shader_colour );
+ ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
}
static void chat_escape(void){