fix some problems with world loader
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index c816a26d48ade3b307de9b94c1480f3992a085f9..0336624efa421dcdb71b311bcdbf8ba60cc11a7e 100644 (file)
@@ -5,6 +5,7 @@
 #include "addon.h"
 #include "font.h"
 #include "gui.h"
+#include "ent_miniworld.h"
 
 static i32 k_show_own_name = 0;
 
@@ -175,7 +176,24 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          .buffer_len = datasize,
          .bytes = 0,
       };
-         
+      
+      /* animation 
+       * -------------------------------------------------------------*/
+
+      dest->timestamp = frame->timestamp;
+      dest->boundary_hash = frame->boundary_hash;
+
+      struct network_player *player = &netplayers.list[ frame->client ];
+      struct player_subsystem_interface *sys = 
+         player_subsystems[ frame->subsystem ];
+
+      if( sys->network_animator_exchange ){
+         memset( &dest->data, 0, sys->animator_size );
+         sys->network_animator_exchange( &ctx, &dest->data );
+      }
+      else {
+         bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
+      }
 
       /* sfx
        * -------------------------------------------------------------*/
@@ -209,24 +227,6 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
             dst->subframe = remaining;
          }
       }
-      
-      /* animation 
-       * -------------------------------------------------------------*/
-
-      dest->timestamp = frame->timestamp;
-      dest->boundary_hash = frame->boundary_hash;
-
-      struct network_player *player = &netplayers.list[ frame->client ];
-      struct player_subsystem_interface *sys = 
-         player_subsystems[ frame->subsystem ];
-
-      if( sys->network_animator_exchange ){
-         memset( &dest->data, 0, sys->animator_size );
-         sys->network_animator_exchange( &ctx, &dest->data );
-      }
-      else {
-         bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
-      }
 
       player->subsystem = frame->subsystem;
       player->down_bytes += msg->m_cbSize;
@@ -276,6 +276,15 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          relink_remote_player_worlds( item->client );
       }
    }
+   else if( tmp->inetmsg_id == k_inetmsg_chat ){
+      netmsg_chat *chat = msg->m_pData;
+      
+      struct network_player *player = &netplayers.list[ chat->client ];
+      network_msgstring( chat->msg, msg->m_cbSize, sizeof(netmsg_chat),
+                         player->chat, NETWORK_MAX_CHAT );
+      player->chat_time = vg.time_real;
+      vg_info( "[%d]: %s\n", chat->client, player->chat );
+   }
 }
 
 /*
@@ -305,13 +314,6 @@ static void remote_player_send_playerframe(void){
          .bytes = 0
       };
 
-      /* sfx
-       * ---------------------------------------------*/
-
-      frame->sound_effects = localplayer.sfx_buffer_count;
-      for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
-         net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
-
       /* animation 
        * -----------------------------------------------*/
 
@@ -322,6 +324,13 @@ static void remote_player_send_playerframe(void){
       else
          bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
 
+      /* sfx
+       * ---------------------------------------------*/
+
+      frame->sound_effects = localplayer.sfx_buffer_count;
+      for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
+         net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
+
       u32 wire_size = base_size + ctx.bytes;
       netplayers.up_bytes += wire_size;
 
@@ -652,15 +661,12 @@ enum remote_player_gui_type {
    k_remote_player_gui_type_you,
 };
 
-/* TODO: 
- *   line of sight / distance culling
+/*
+ * Given players' root_co, get the screen point where we should draw tag info.
  */
-static void remote_player_nametag( m4x4f pv, v3f co, const char *name,
-                                   enum remote_player_gui_type type,
-                                   u32 medals[3] ){
-   vg_ui.font = &vg_ui_font_big;
+static int player_tag_position( m4x4f pv, v3f root_co, ui_point out_point ){
    v4f wpos;
-   v3_copy( co, wpos );
+   v3_copy( root_co, wpos );
    wpos[1] += 2.0f;
    wpos[3] = 1.0f;
 
@@ -669,54 +675,100 @@ static void remote_player_nametag( m4x4f pv, v3f co, const char *name,
    if( wpos[3] > 0.0f ){
       v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
       v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
+
+      float k_max = 32000.0f;
       
-      vg_ui.font = &vg_ui_font_big;
-      ui_rect wr;
-      wr[2] = VG_MAX( ui_text_line_width( name ), 140 ) + 8;
-      wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-(wr[2]/2);
-      wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -32000.0f, 32000.0f );
-      wr[3] = 32;
-
-      ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
-      ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
-
-      vg_ui.font = &vg_ui_font_small;
-
-      /* medals */
-      int cols = 0;
-      if( medals ){
-         for( int i=0; i<3; i ++ )
-            if( medals[i] ) 
-               cols ++;
-
-         char buf[32];
-         vg_str str;
-
-         if( cols ){
-            f32 w = (f32)wr[2] / (f32)cols;
-            cols = 0;
-
-            for( int i=0; i<3; i ++ ){
-               if( medals[i] ){
-                  ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w, 
-                                 vg_ui.font->glyph_height };
-
-                  vg_strnull( &str, buf, 32 );
-                  vg_strcatch( &str, (char)k_SRglyph_vg_circle );
-                  vg_strcati32( &str, medals[i] );
-
-                  ui_text( col, buf, 1, k_ui_align_middle_center, 
-                           ui_colour( (enum ui_scheme_colour[]){ 
-                              k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
-                  
-                  cols ++;
-               }
-            }
+      out_point[0] = vg_clampf(wpos[0] * vg.window_x, -k_max, k_max );
+      out_point[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -k_max, k_max );
+      return 1;
+   }
+   else
+      return 0;
+}
+
+/*
+ * Draw chat box relative to the root tag position on the screen
+ */
+static void chat_box( ui_point tag_root, f64 time, const char *message ){
+   if( (vg.time_real - time) > 15.0 ) 
+      return;
+
+   ui_rect wr;
+   wr[2] = ui_text_line_width( message ) + 8;
+   wr[3] = vg_ui.font->glyph_height + 2;
+   wr[0] = tag_root[0]-(wr[2]/2);
+   wr[1] = tag_root[1] - wr[3] - 8;
+
+   ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
+   ui_text( wr, message, 1, k_ui_align_middle_center, 0 );
+}
+
+/*
+ * Draw full imgui for remote player
+ */
+static void remote_player_nametag( ui_point tag_root, 
+                                   struct network_player *player ){
+   vg_ui.font = &vg_ui_font_big;
+
+   ui_rect wr;
+   wr[2] = VG_MAX( ui_text_line_width( player->username ), 140 ) + 8;
+   wr[3] = 32;
+   wr[0] = tag_root[0]-(wr[2]/2);
+   wr[1] = tag_root[1]-(wr[3]/2);
+
+   ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
+   ui_text( wr, player->username, 1, k_ui_align_middle_center, 0 );
+
+   vg_ui.font = &vg_ui_font_small;
+
+   /* medals */
+   int cols = 0;
+   for( int i=0; i<3; i ++ )
+      if( player->medals[i] ) 
+         cols ++;
+
+   char buf[32];
+   vg_str str;
+
+   if( cols ){
+      f32 w = (f32)wr[2] / (f32)cols;
+      cols = 0;
+
+      for( int i=0; i<3; i ++ ){
+         if( player->medals[i] ){
+            ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w, 
+                           vg_ui.font->glyph_height };
+
+            vg_strnull( &str, buf, 32 );
+            vg_strcatch( &str, (char)k_SRglyph_vg_circle );
+            vg_strcati32( &str, player->medals[i] );
+
+            ui_text( col, buf, 1, k_ui_align_middle_center, 
+                     ui_colour( (enum ui_scheme_colour[]){ 
+                        k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
+            
+            cols ++;
          }
       }
+   }
+}
 
+static void remote_player_world_gui( m4x4f pv, v3f root_co, 
+                                     struct network_player *player  ){
+   ui_point tag_root;
+   if( !player_tag_position( pv, root_co, tag_root ) )
+      return;
+
+   if( player ){
+      remote_player_nametag( tag_root, player );
+      chat_box( tag_root, player->chat_time, player->chat );
+   }
+   else {
+      if( netplayers.chatting )
+         chat_box( tag_root, vg.time_real, netplayers.chat_buffer );
+      else
+         chat_box( tag_root, netplayers.chat_time, netplayers.chat_message );
    }
-   vg_ui.font = &vg_ui_font_small;
 }
 
 static void remote_player_gui_info( ui_rect box, 
@@ -789,7 +841,7 @@ static void remote_players_imgui_lobby(void){
 
 static void remote_players_imgui_world( world_instance *world, m4x4f pv,
                                         f32 max_dist, int geo_cull ){
-   ui_flush( k_ui_shader_colour );
+   ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
 
    for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
       struct network_player *player = &netplayers.list[i];
@@ -797,8 +849,13 @@ static void remote_players_imgui_world( world_instance *world, m4x4f pv,
          v3f co;
          remote_player_position( i, co );
 
-         if( player->active_world != world ){
+         if( !player->active_world )
             continue;
+
+         /* their in our active subworld */
+         if( player->active_world != world ){
+            m4x3_mulv( global_miniworld.mmdl, co, co );
+            co[1] -= 2.0f; /* HACK lol */
          }
 
          f32 d2 = v3_dist2( co, localplayer.rb.co );
@@ -825,16 +882,59 @@ static void remote_players_imgui_world( world_instance *world, m4x4f pv,
 
          player->opacity = vg_lerpf( player->opacity, opacity,
                                      vg.time_frame_delta * 2.0f );
-
-         remote_player_nametag( 
-               pv, 
-               netplayers.final_mtx[localplayer.skeleton.bone_count*i][3], 
-               player->username, player->isfriend, player->medals );
+         
+         remote_player_world_gui( pv, co, player );
 
          vg_ui.colour[3] = player->opacity;
-         ui_flush( k_ui_shader_colour );
+         ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
       }
    }
 
    vg_ui.colour[3] = 1.0f;
+
+   remote_player_world_gui( pv, localplayer.rb.co, NULL );
+   ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
+}
+
+static void chat_escape(void){
+   netplayers.chatting = -1;
+}
+
+static void chat_enter( char *buf, u32 len ){
+   vg_strncpy( buf, netplayers.chat_message, NETWORK_MAX_CHAT, 
+               k_strncpy_always_add_null );
+   netplayers.chatting = -1;
+   netplayers.chat_time = vg.time_real;
+   chat_send_message( buf );
+}
+
+static void remote_players_chat_imgui(void){
+   if( netplayers.chatting == 1 ){
+      ui_rect box = { 0, 0, 400, 40 },
+              window = { 0, 0, vg.window_x, vg.window_y };
+      ui_rect_center( window, box );
+
+      struct ui_textbox_callbacks callbacks = {
+         .enter = chat_enter,
+         .escape = chat_escape
+      };
+
+      ui_textbox( box, NULL, 
+                  netplayers.chat_buffer, NETWORK_MAX_CHAT, 1,
+                  UI_TEXTBOX_AUTOFOCUS, &callbacks );
+   }
+   else {
+      if( netplayers.chatting == -1 ){
+         netplayers.chatting = 0;
+         srinput.state = k_input_state_resume;
+      }
+      else {
+         if( (skaterift.activity == k_skaterift_default) && 
+               button_down( k_srbind_chat ) ){
+            netplayers.chatting = 1;
+            netplayers.chat_buffer[0] = '\0';
+            srinput.state = k_input_state_pause;
+         }
+      }
+   }
 }