#include "addon.h"
#include "font.h"
#include "gui.h"
+#include "ent_miniworld.h"
static i32 k_show_own_name = 0;
.buffer_len = datasize,
.bytes = 0,
};
-
+
+ /* animation
+ * -------------------------------------------------------------*/
+
+ dest->timestamp = frame->timestamp;
+ dest->boundary_hash = frame->boundary_hash;
+
+ struct network_player *player = &netplayers.list[ frame->client ];
+ struct player_subsystem_interface *sys =
+ player_subsystems[ frame->subsystem ];
+
+ if( sys->network_animator_exchange ){
+ memset( &dest->data, 0, sys->animator_size );
+ sys->network_animator_exchange( &ctx, &dest->data );
+ }
+ else {
+ bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
+ }
/* sfx
* -------------------------------------------------------------*/
dst->subframe = remaining;
}
}
-
- /* animation
- * -------------------------------------------------------------*/
-
- dest->timestamp = frame->timestamp;
- dest->boundary_hash = frame->boundary_hash;
-
- struct network_player *player = &netplayers.list[ frame->client ];
- struct player_subsystem_interface *sys =
- player_subsystems[ frame->subsystem ];
-
- if( sys->network_animator_exchange ){
- memset( &dest->data, 0, sys->animator_size );
- sys->network_animator_exchange( &ctx, &dest->data );
- }
- else {
- bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
- }
player->subsystem = frame->subsystem;
player->down_bytes += msg->m_cbSize;
relink_remote_player_worlds( item->client );
}
}
+ else if( tmp->inetmsg_id == k_inetmsg_chat ){
+ netmsg_chat *chat = msg->m_pData;
+
+ struct network_player *player = &netplayers.list[ chat->client ];
+ network_msgstring( chat->msg, msg->m_cbSize, sizeof(netmsg_chat),
+ player->chat, NETWORK_MAX_CHAT );
+ player->chat_time = vg.time_real;
+ vg_info( "[%d]: %s\n", chat->client, player->chat );
+ }
}
/*
.bytes = 0
};
- /* sfx
- * ---------------------------------------------*/
-
- frame->sound_effects = localplayer.sfx_buffer_count;
- for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
- net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
-
/* animation
* -----------------------------------------------*/
else
bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
+ /* sfx
+ * ---------------------------------------------*/
+
+ frame->sound_effects = localplayer.sfx_buffer_count;
+ for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
+ net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
+
u32 wire_size = base_size + ctx.bytes;
netplayers.up_bytes += wire_size;
k_remote_player_gui_type_you,
};
-/* TODO:
- * line of sight / distance culling
+/*
+ * Given players' root_co, get the screen point where we should draw tag info.
*/
-static void remote_player_nametag( m4x4f pv, v3f co, const char *name,
- enum remote_player_gui_type type,
- u32 medals[3] ){
- vg_ui.font = &vg_ui_font_big;
+static int player_tag_position( m4x4f pv, v3f root_co, ui_point out_point ){
v4f wpos;
- v3_copy( co, wpos );
+ v3_copy( root_co, wpos );
wpos[1] += 2.0f;
wpos[3] = 1.0f;
if( wpos[3] > 0.0f ){
v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
+
+ float k_max = 32000.0f;
- vg_ui.font = &vg_ui_font_big;
- ui_rect wr;
- wr[2] = VG_MAX( ui_text_line_width( name ), 140 ) + 8;
- wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-(wr[2]/2);
- wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -32000.0f, 32000.0f );
- wr[3] = 32;
-
- ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
- ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
-
- vg_ui.font = &vg_ui_font_small;
-
- /* medals */
- int cols = 0;
- if( medals ){
- for( int i=0; i<3; i ++ )
- if( medals[i] )
- cols ++;
-
- char buf[32];
- vg_str str;
-
- if( cols ){
- f32 w = (f32)wr[2] / (f32)cols;
- cols = 0;
-
- for( int i=0; i<3; i ++ ){
- if( medals[i] ){
- ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w,
- vg_ui.font->glyph_height };
-
- vg_strnull( &str, buf, 32 );
- vg_strcatch( &str, (char)k_SRglyph_vg_circle );
- vg_strcati32( &str, medals[i] );
-
- ui_text( col, buf, 1, k_ui_align_middle_center,
- ui_colour( (enum ui_scheme_colour[]){
- k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
-
- cols ++;
- }
- }
+ out_point[0] = vg_clampf(wpos[0] * vg.window_x, -k_max, k_max );
+ out_point[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -k_max, k_max );
+ return 1;
+ }
+ else
+ return 0;
+}
+
+/*
+ * Draw chat box relative to the root tag position on the screen
+ */
+static void chat_box( ui_point tag_root, f64 time, const char *message ){
+ if( (vg.time_real - time) > 15.0 )
+ return;
+
+ ui_rect wr;
+ wr[2] = ui_text_line_width( message ) + 8;
+ wr[3] = vg_ui.font->glyph_height + 2;
+ wr[0] = tag_root[0]-(wr[2]/2);
+ wr[1] = tag_root[1] - wr[3] - 8;
+
+ ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
+ ui_text( wr, message, 1, k_ui_align_middle_center, 0 );
+}
+
+/*
+ * Draw full imgui for remote player
+ */
+static void remote_player_nametag( ui_point tag_root,
+ struct network_player *player ){
+ vg_ui.font = &vg_ui_font_big;
+
+ ui_rect wr;
+ wr[2] = VG_MAX( ui_text_line_width( player->username ), 140 ) + 8;
+ wr[3] = 32;
+ wr[0] = tag_root[0]-(wr[2]/2);
+ wr[1] = tag_root[1]-(wr[3]/2);
+
+ ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
+ ui_text( wr, player->username, 1, k_ui_align_middle_center, 0 );
+
+ vg_ui.font = &vg_ui_font_small;
+
+ /* medals */
+ int cols = 0;
+ for( int i=0; i<3; i ++ )
+ if( player->medals[i] )
+ cols ++;
+
+ char buf[32];
+ vg_str str;
+
+ if( cols ){
+ f32 w = (f32)wr[2] / (f32)cols;
+ cols = 0;
+
+ for( int i=0; i<3; i ++ ){
+ if( player->medals[i] ){
+ ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w,
+ vg_ui.font->glyph_height };
+
+ vg_strnull( &str, buf, 32 );
+ vg_strcatch( &str, (char)k_SRglyph_vg_circle );
+ vg_strcati32( &str, player->medals[i] );
+
+ ui_text( col, buf, 1, k_ui_align_middle_center,
+ ui_colour( (enum ui_scheme_colour[]){
+ k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
+
+ cols ++;
}
}
+ }
+}
+static void remote_player_world_gui( m4x4f pv, v3f root_co,
+ struct network_player *player ){
+ ui_point tag_root;
+ if( !player_tag_position( pv, root_co, tag_root ) )
+ return;
+
+ if( player ){
+ remote_player_nametag( tag_root, player );
+ chat_box( tag_root, player->chat_time, player->chat );
+ }
+ else {
+ if( netplayers.chatting )
+ chat_box( tag_root, vg.time_real, netplayers.chat_buffer );
+ else
+ chat_box( tag_root, netplayers.chat_time, netplayers.chat_message );
}
- vg_ui.font = &vg_ui_font_small;
}
static void remote_player_gui_info( ui_rect box,
ui_rect top, bottom;
ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom );
- u32 fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
+ u32 fg;
+
+ if( type == k_remote_player_gui_type_friend )
+ fg = ui_colour( k_ui_yellow + (in_world? k_ui_brighter: 0) );
+ else
+ fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
vg_ui.font = &vg_ui_font_big;
ui_text( top, username, 1, k_ui_align_middle_center, fg );
for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
struct network_player *player = &netplayers.list[i];
if( !player->active || player->isblocked ) continue;
+
+ int in_same_world = player->active_world != world_current_instance();
+
+ if( !player->isfriend && !in_same_world )
+ continue;
ui_rect box = { x, y, width, height };
- remote_player_gui_info(
- box, player->username, "<null>",
- player->isfriend,
- player->world_match[ world_static.active_instance ] );
+ remote_player_gui_info( box, player->username, "<null>",
+ player->isfriend, in_same_world );
y += height + gap;
}
}
static void remote_players_imgui_world( world_instance *world, m4x4f pv,
f32 max_dist, int geo_cull ){
- ui_flush( k_ui_shader_colour );
+ ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
struct network_player *player = &netplayers.list[i];
v3f co;
remote_player_position( i, co );
- if( player->active_world != world ){
+ if( !player->active_world )
continue;
+
+ /* their in our active subworld */
+ if( player->active_world != world ){
+ m4x3_mulv( global_miniworld.mmdl, co, co );
+ co[1] -= 2.0f; /* HACK lol */
}
f32 d2 = v3_dist2( co, localplayer.rb.co );
player->opacity = vg_lerpf( player->opacity, opacity,
vg.time_frame_delta * 2.0f );
-
- remote_player_nametag(
- pv,
- netplayers.final_mtx[localplayer.skeleton.bone_count*i][3],
- player->username, player->isfriend, player->medals );
+
+ remote_player_world_gui( pv, co, player );
vg_ui.colour[3] = player->opacity;
- ui_flush( k_ui_shader_colour );
+ ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
}
}
vg_ui.colour[3] = 1.0f;
+
+ remote_player_world_gui( pv, localplayer.rb.co, NULL );
+ ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
+}
+
+static void chat_escape(void){
+ netplayers.chatting = -1;
+}
+
+static void chat_enter( char *buf, u32 len ){
+ vg_strncpy( buf, netplayers.chat_message, NETWORK_MAX_CHAT,
+ k_strncpy_always_add_null );
+ netplayers.chatting = -1;
+ netplayers.chat_time = vg.time_real;
+ chat_send_message( buf );
+}
+
+static void remote_players_chat_imgui(void){
+ if( netplayers.chatting == 1 ){
+ ui_rect box = { 0, 0, 400, 40 },
+ window = { 0, 0, vg.window_x, vg.window_y };
+ ui_rect_center( window, box );
+
+ struct ui_textbox_callbacks callbacks = {
+ .enter = chat_enter,
+ .escape = chat_escape
+ };
+
+ ui_textbox( box, NULL,
+ netplayers.chat_buffer, NETWORK_MAX_CHAT, 1,
+ UI_TEXTBOX_AUTOFOCUS, &callbacks );
+ }
+ else {
+ if( netplayers.chatting == -1 ){
+ netplayers.chatting = 0;
+ srinput.state = k_input_state_resume;
+ }
+ else {
+ if( (skaterift.activity == k_skaterift_default) &&
+ button_down( k_srbind_chat ) ){
+ netplayers.chatting = 1;
+ netplayers.chat_buffer[0] = '\0';
+ srinput.state = k_input_state_pause;
+ }
+ }
+ }
}