server status lever and display
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index 82bc3da24ab24d29ed82d754fac781211ff6c188..0336624efa421dcdb71b311bcdbf8ba60cc11a7e 100644 (file)
@@ -841,7 +841,7 @@ static void remote_players_imgui_lobby(void){
 
 static void remote_players_imgui_world( world_instance *world, m4x4f pv,
                                         f32 max_dist, int geo_cull ){
-   ui_flush( k_ui_shader_colour );
+   ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
 
    for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
       struct network_player *player = &netplayers.list[i];
@@ -886,14 +886,14 @@ static void remote_players_imgui_world( world_instance *world, m4x4f pv,
          remote_player_world_gui( pv, co, player );
 
          vg_ui.colour[3] = player->opacity;
-         ui_flush( k_ui_shader_colour );
+         ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
       }
    }
 
    vg_ui.colour[3] = 1.0f;
 
    remote_player_world_gui( pv, localplayer.rb.co, NULL );
-   ui_flush( k_ui_shader_colour );
+   ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
 }
 
 static void chat_escape(void){