move location of main camera to g_render
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index 44d28b2d6e889d61ee530ad949de0a13278117e9..e8ca56c62cb65d4e98ccfccc8bfe368f6f0687dc 100644 (file)
@@ -1084,10 +1084,10 @@ void remote_players_imgui_world( ui_context *ctx,
             hit.dist = dist;
 
             v3f dir;
-            v3_sub( co, skaterift.cam.pos, dir );
+            v3_sub( co, g_render.cam.pos, dir );
             v3_normalize( dir );
 
-            if( ray_world( world, skaterift.cam.pos, dir, &hit, 
+            if( ray_world( world, g_render.cam.pos, dir, &hit, 
                            k_material_flag_ghosts ) ){
                opacity *= 0.5f;
             }