stepping
[carveJwlIkooP6JGAAIwe30JlM.git] / player_ragdoll.h
index 497aedd09b87b349b5e29113864033074fd6620e..e4711634a218e6f3e79c60a105c4165ed070777c 100644 (file)
@@ -90,8 +90,10 @@ VG_STATIC void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
 
       rp->colour = 0xff000000 | (0xff << (major_axis*8));
    }
-   else
+   else{
+      vg_warn( "type: %u\n", bone->collider );
       vg_fatal_exit_loop( "Invalid bone collider type" );
+   }
 
    m4x3_invert_affine( rp->collider_mtx, rp->inv_collider_mtx );
 
@@ -130,7 +132,7 @@ VG_STATIC void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd,
    rd->position_constraints_count = 0;
    rd->cone_constraints_count = 0;
 
-   for( u32 i=0; i<av->sk.bone_count; i ++ ){
+   for( u32 i=1; i<av->sk.bone_count; i ++ ){
       struct skeleton_bone *bone = &av->sk.bones[i];
 
       /*