#include "world.h"
#include "audio.h"
-struct player_ragdoll
-{
- struct ragdoll_part
- {
+struct player_ragdoll{
+ struct ragdoll_part{
u32 bone_id;
/* Collider transform relative to bone */
u32 use_limits;
v3f limits[2];
- rigidbody rb;
+ rb_object obj;
u32 parent;
u32 colour;
}
v3_muls( delta, 0.5f, delta );
v3_add( bone->hitbox[0], delta, rp->collider_mtx[3] );
- v3_copy( delta, rp->rb.bbx[1] );
- v3_muls( delta, -1.0f, rp->rb.bbx[0] );
+ v3_copy( delta, rp->obj.rb.bbx[1] );
+ v3_muls( delta, -1.0f, rp->obj.rb.bbx[0] );
- q_identity( rp->rb.q );
- rp->rb.type = k_rb_shape_box;
+ q_identity( rp->obj.rb.q );
+ rp->obj.type = k_rb_shape_box;
rp->colour = 0xffcccccc;
}
else if( bone->collider == k_bone_collider_capsule ){
v3_add( bone->hitbox[0], bone->hitbox[1], rp->collider_mtx[3] );
v3_muls( rp->collider_mtx[3], 0.5f, rp->collider_mtx[3] );
- rp->rb.type = k_rb_shape_capsule;
- rp->rb.inf.capsule.height = l;
- rp->rb.inf.capsule.radius = r;
+ rp->obj.type = k_rb_shape_capsule;
+ rp->obj.inf.capsule.height = l;
+ rp->obj.inf.capsule.radius = r;
rp->colour = 0xff000000 | (0xff << (major_axis*8));
}
m4x3_invert_affine( rp->collider_mtx, rp->inv_collider_mtx );
/* Position collider into rest */
- m3x3_q( rp->collider_mtx, rp->rb.q );
- v3_add( rp->collider_mtx[3], bone->co, rp->rb.co );
- rp->rb.is_world = 0;
- rb_init( &rp->rb );
+ m3x3_q( rp->collider_mtx, rp->obj.rb.q );
+ v3_add( rp->collider_mtx[3], bone->co, rp->obj.rb.co );
+ v3_zero( rp->obj.rb.v );
+ v3_zero( rp->obj.rb.w );
+ rb_init_object( &rp->obj );
}
/*
struct skeleton_bone *bp = &av->sk.bones[pp->bone_id];
/* Convention: rba -- parent, rbb -- child */
- c->rba = &pp->rb;
- c->rbb = &rp->rb;
+ c->rba = &pp->obj.rb;
+ c->rbb = &rp->obj.rb;
v3f delta;
v3_sub( bj->co, bp->co, delta );
struct rb_constr_swingtwist *a =
&rd->cone_constraints[ rd->cone_constraints_count ++ ];
- a->rba = &pp->rb;
- a->rbb = &rp->rb;
+ a->rba = &pp->obj.rb;
+ a->rbb = &rp->obj.rb;
a->conet = cosf( inf->conet )-0.0001f;
/* Store constraint in local space vectors */
struct ragdoll_part *part = &rd->parts[i];
m4x3f offset;
m3x3_identity(offset);
- m4x3_mul( part->rb.to_world, part->inv_collider_mtx,
+ m4x3_mul( part->obj.rb.to_world, part->inv_collider_mtx,
av->sk.final_mtx[part->bone_id] );
}
m4x3_mulv( av->sk.final_mtx[bone], av->sk.bones[bone].co, pos );
m3x3_mulv( av->sk.final_mtx[bone], part->collider_mtx[3], offset );
- v3_add( pos, offset, part->rb.co );
+ v3_add( pos, offset, part->obj.rb.co );
m3x3f r;
m3x3_mul( av->sk.final_mtx[bone], part->collider_mtx, r );
- m3x3_q( r, part->rb.q );
+ m3x3_q( r, part->obj.rb.q );
- v3_copy( velocity, part->rb.v );
- v3_zero( part->rb.w );
+ v3_copy( velocity, part->obj.rb.v );
+ v3_zero( part->obj.rb.w );
- rb_update_transform( &part->rb );
+ rb_update_transform( &part->obj.rb );
}
}
int l;
- if( rd->parts[i].rb.type == k_rb_shape_capsule ){
- l = rb_capsule__scene( rd->parts[i].rb.to_world,
- &rd->parts[i].rb.inf.capsule,
+ if( rd->parts[i].obj.type == k_rb_shape_capsule ){
+ l = rb_capsule__scene( rd->parts[i].obj.rb.to_world,
+ &rd->parts[i].obj.inf.capsule,
NULL, &world->rb_geo.inf.scene, buf );
}
- else if( rd->parts[i].rb.type == k_rb_shape_box ){
- l = rb_box__scene( rd->parts[i].rb.to_world,
- rd->parts[i].rb.bbx,
+ else if( rd->parts[i].obj.type == k_rb_shape_box ){
+ l = rb_box__scene( rd->parts[i].obj.rb.to_world,
+ rd->parts[i].obj.rb.bbx,
NULL, &world->rb_geo.inf.scene, buf );
}
else continue;
for( int j=0; j<l; j++ ){
- buf[j].rba = &rd->parts[i].rb;
- buf[j].rbb = &world->rb_geo;
+ buf[j].rba = &rd->parts[i].obj.rb;
+ buf[j].rbb = &world->rb_geo.rb;
}
rb_contact_count += l;
if( !rb_global_has_space() )
break;
- if( rd->parts[j].rb.type != k_rb_shape_capsule )
+ if( rd->parts[j].obj.type != k_rb_shape_capsule )
continue;
- if( rd->parts[i].rb.type != k_rb_shape_capsule )
+ if( rd->parts[i].obj.type != k_rb_shape_capsule )
continue;
rb_ct *buf = rb_global_buffer();
- int l = rb_capsule__capsule( rd->parts[i].rb.to_world,
- &rd->parts[i].rb.inf.capsule,
- rd->parts[j].rb.to_world,
- &rd->parts[j].rb.inf.capsule,
+ int l = rb_capsule__capsule( rd->parts[i].obj.rb.to_world,
+ &rd->parts[i].obj.inf.capsule,
+ rd->parts[j].obj.rb.to_world,
+ &rd->parts[j].obj.inf.capsule,
buf );
for( int k=0; k<l; k++ ){
- buf[k].rba = &rd->parts[i].rb;
- buf[k].rbb = &rd->parts[j].rb;
+ buf[k].rba = &rd->parts[i].obj.rb;
+ buf[k].rbb = &rd->parts[j].obj.rb;
}
rb_contact_count += l;
if( run_sim ){
v4f plane = {0.0f,1.0f,0.0f,0.0f};
- rb_effect_simple_bouyency( &pj->rb, plane, k_ragdoll_floatyiness,
- k_ragdoll_floatydrag );
+ rb_effect_simple_bouyency( &pj->obj.rb, plane,
+ k_ragdoll_floatyiness,
+ k_ragdoll_floatydrag );
}
}
*/
if( k_ragdoll_debug_collider ){
for( u32 i=0; i<rd->part_count; i ++ )
- rb_debug( &rd->parts[i].rb, rd->parts[i].colour );
+ rb_object_debug( &rd->parts[i].obj, rd->parts[i].colour );
}
if( k_ragdoll_debug_constraints ){
}
for( int i=0; i<rd->part_count; i++ )
- rb_iter( &rd->parts[i].rb );
+ rb_iter( &rd->parts[i].obj.rb );
for( int i=0; i<rd->part_count; i++ )
- rb_update_transform( &rd->parts[i].rb );
+ rb_update_transform( &rd->parts[i].obj.rb );
rb_correct_swingtwist_constraints( rd->cone_constraints,
rd->cone_constraints_count, 0.25f );