#include "player.h"
-static float k_ragdoll_floatyiness = 10.0f,
+static float k_ragdoll_floatyiness = 40.0f,
k_ragdoll_floatydrag = 1.0f;
/*
}
}
- /* TODO: refactor to use this style elswhere */
struct mdl_node *pnode = mdl_node_from_id( src, bone->orig_node );
struct classtype_bone *bone_inf = mdl_get_entdata( src, pnode );