small compression
[carveJwlIkooP6JGAAIwe30JlM.git] / player_ragdoll.h
index 789db4c48e731acfd2054ebc6dd058db0bc74ccd..52c2ec9a20b34f603f1f2bff5dae704ff4bf617a 100644 (file)
@@ -36,28 +36,28 @@ struct player_ragdoll{
    int shoes[2];
 };
 
-VG_STATIC float k_ragdoll_floatyiness = 20.0f,
+static float k_ragdoll_floatyiness = 20.0f,
                 k_ragdoll_floatydrag  = 1.0f,
                 k_ragdoll_limit_scale = 1.0f;
 
-VG_STATIC int   k_ragdoll_div = 1,
+static int   k_ragdoll_div = 1,
                 ragdoll_frame = 0,
                 k_ragdoll_debug_collider = 1,
                 k_ragdoll_debug_constraints = 0;
 
-VG_STATIC void player_ragdoll_init(void);
-VG_STATIC void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
+static void player_ragdoll_init(void);
+static void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
                                                   struct ragdoll_part *rp );
-VG_STATIC u32 ragdoll_bone_parent( struct player_ragdoll *rd,
+static u32 ragdoll_bone_parent( struct player_ragdoll *rd,
                                    struct player_avatar *av, u32 bone_id );
-VG_STATIC void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd,
+static void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd,
                                                  struct player_avatar *av );
-VG_STATIC void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd,
+static void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd,
                                             struct player_avatar *av );
-VG_STATIC void copy_avatar_pose_to_ragdoll( struct player_avatar *av,
+static void copy_avatar_pose_to_ragdoll( struct player_avatar *av,
                                             struct player_ragdoll *rd,
                                             v3f velocity );
-VG_STATIC void player_debug_ragdoll(void);
-VG_STATIC void player_ragdoll_iter( struct player_ragdoll *rd );
+static void player_debug_ragdoll(void);
+static void player_ragdoll_iter( struct player_ragdoll *rd );
 
 #endif /* PLAYER_RAGDOLL_H */