int shoes[2];
};
-VG_STATIC float k_ragdoll_floatyiness = 20.0f,
+static float k_ragdoll_floatyiness = 20.0f,
k_ragdoll_floatydrag = 1.0f,
k_ragdoll_limit_scale = 1.0f;
-VG_STATIC int k_ragdoll_div = 1,
+static int k_ragdoll_div = 1,
ragdoll_frame = 0,
k_ragdoll_debug_collider = 1,
k_ragdoll_debug_constraints = 0;
-VG_STATIC void player_ragdoll_init(void);
-VG_STATIC void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
+static void player_ragdoll_init(void);
+static void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
struct ragdoll_part *rp );
-VG_STATIC u32 ragdoll_bone_parent( struct player_ragdoll *rd,
- struct player_avatar *av, u32 bone_id );
-VG_STATIC void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd,
- struct player_avatar *av );
-VG_STATIC void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd,
- struct player_avatar *av );
-VG_STATIC void copy_avatar_pose_to_ragdoll( struct player_avatar *av,
- struct player_ragdoll *rd,
- v3f velocity );
-VG_STATIC void player_debug_ragdoll(void);
-VG_STATIC void player_ragdoll_iter( struct player_ragdoll *rd );
+static u32 ragdoll_bone_parent( struct player_ragdoll *rd, u32 bone_id );
+static void setup_ragdoll_from_skeleton( struct skeleton *sk,
+ struct player_ragdoll *rd );
+static void copy_ragdoll_pose_to_localplayer( struct player_ragdoll *rd );
+static void copy_localplayer_to_ragdoll( struct player_ragdoll *rd, v3f v );
+static void player_debug_ragdoll(void);
+static void player_ragdoll_iter( struct player_ragdoll *rd );
#endif /* PLAYER_RAGDOLL_H */