#include "player.h"
-static float k_ragdoll_floatyiness = 10.0f,
+static float k_ragdoll_floatyiness = 20.0f,
k_ragdoll_floatydrag = 1.0f;
/*
return;
}
- mdl->ragdoll = malloc(sizeof(struct ragdoll_part) * mdl->sk.collider_count);
+ mdl->ragdoll = vg_alloc(sizeof(struct ragdoll_part)*mdl->sk.collider_count);
mdl->ragdoll_count = 0;
for( u32 i=0; i<mdl->sk.bone_count; i ++ )
}
}
- /* TODO: refactor to use this style elswhere */
struct mdl_node *pnode = mdl_node_from_id( src, bone->orig_node );
struct classtype_bone *bone_inf = mdl_get_entdata( src, pnode );