k_ragdoll_debug_collider = 1,
k_ragdoll_debug_constraints = 0;
+enum player_die_type {
+ k_player_die_type_generic,
+ k_player_die_type_head,
+ k_player_die_type_feet
+};
+
static void player_ragdoll_init(void);
static void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
struct ragdoll_part *rp );
-static u32 ragdoll_bone_parent( struct player_ragdoll *rd,
- struct player_avatar *av, u32 bone_id );
-static void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd,
- struct player_avatar *av );
-static void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd,
- struct player_avatar *av );
-static void copy_avatar_pose_to_ragdoll( struct player_avatar *av,
- struct player_ragdoll *rd,
- v3f velocity );
+static u32 ragdoll_bone_parent( struct player_ragdoll *rd, u32 bone_id );
+static void setup_ragdoll_from_skeleton( struct skeleton *sk,
+ struct player_ragdoll *rd );
+static void copy_ragdoll_pose_to_localplayer( struct player_ragdoll *rd );
+static void copy_localplayer_to_ragdoll( struct player_ragdoll *rd,
+ enum player_die_type type );
+
static void player_debug_ragdoll(void);
static void player_ragdoll_iter( struct player_ragdoll *rd );