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refactor
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_physics.h
diff --git
a/player_physics.h
b/player_physics.h
index 9d58e17dfa7196147b7ead3cc944a677c4dfbe09..e396e0031d3771cb937a5955b73c5f13bbed2de3 100644
(file)
--- a/
player_physics.h
+++ b/
player_physics.h
@@
-456,6
+456,12
@@
VG_STATIC void player_walk_physics(void)
}
v3_add( dt, phys->rb.co, phys->rb.co );
+ if( len )
+ {
+ struct world_material *surface_mat = world_contact_material(manifold);
+ player.surface_prop = surface_mat->info.surface_prop;
+ }
+
/* jump */
if( player.input_jump->button.value )
{