menu stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / player_physics.h
index 8d0b5b88ad3262f61da46b71804c3eaa9f616ec2..bc1434c66f801f8e37881ee4ab68c91634a4079f 100644 (file)
@@ -6,6 +6,7 @@
 #define PLAYER_PHYSICS_H
 
 #include "player.h"
+#include "camera.h"
 
 static void apply_gravity( v3f vel, float const timestep )
 {
@@ -730,8 +731,8 @@ static void player_freecam(void)
    v3f lookdir = { 0.0f, 0.0f, -1.0f },
        sidedir = { 1.0f, 0.0f,  0.0f };
    
-   m3x3_mulv( player.camera, lookdir, lookdir );
-   m3x3_mulv( player.camera, sidedir, sidedir );
+   m3x3_mulv( camera_mtx, lookdir, lookdir );
+   m3x3_mulv( camera_mtx, sidedir, sidedir );
    
    static v3f move_vel = { 0.0f, 0.0f, 0.0f };
    if( vg_get_button( "forward" ) )
@@ -747,20 +748,6 @@ static void player_freecam(void)
    v3_add( move_vel, player.camera_pos, player.camera_pos );
 }
 
-static void player_camera_update(void)
-{
-   /* Update camera matrices */
-   v4f qyaw, qpitch, qcam;
-   q_axis_angle( qyaw, (v3f){ 0.0f, 1.0f, 0.0f }, -player.angles[0] ); 
-   q_axis_angle( qpitch, (v3f){ 1.0f, 0.0f, 0.0f }, -player.angles[1] ); 
-
-   q_mul( qyaw, qpitch, qcam );
-   q_m3x3( qcam, player.camera );
-
-   v3_copy( player.camera_pos, player.camera[3] );
-   m4x3_invert_affine( player.camera, player.camera_inverse );
-}
-
 static int reset_player( int argc, char const *argv[] )
 {
    struct player_phys *phys = &player.phys;