couple fixes
[carveJwlIkooP6JGAAIwe30JlM.git] / player_physics.h
index 90ea030a7bd2adab89cd6dc61a9de61155b32f93..bb79b850e84f8ac66e4af3ead166d54763a612bf 100644 (file)
@@ -81,7 +81,8 @@ VG_STATIC void player_start_air(void)
             u32 scolour = (u8)(vg_minf(-land_delta * 2.0f, 255.0f));
 
             /* Bias prediction towords ramps */
-            if( ray_hit_is_ramp( &contact ) )
+            if( ray_hit_material( &contact )->info.flags 
+                  & k_material_flag_skate_surface )
             {
                land_delta *= 0.1f;
                scolour |= 0x0000a000;
@@ -168,7 +169,7 @@ VG_STATIC void player_physics_control(void)
 
    push_thresh_last = push_thresh;
 
-   if( !vg_get_button("break") && push_thresh )
+   if( !vg_get_button("jump") && push_thresh )
    {
       player.phys.pushing = 1.0f;
       player.phys.push_time = vg.time - player.phys.start_push;
@@ -359,7 +360,14 @@ VG_STATIC void player_walk_physics(void)
       }
    }
 
-   phys->in_air = len==0?1:0;
+   if( len == 0 )
+      phys->in_air = 1;
+   else
+   {
+      phys->in_air = 0;
+      struct world_material *surface_mat = world_contact_material( manifold );
+      player.surface_prop = surface_mat->info.surface_prop;
+   }
 
    if( !phys->in_air )
    {
@@ -633,16 +641,19 @@ VG_STATIC void player_do_motion(void)
    float horizontal = vg_get_axis("horizontal"),
          vertical = vg_get_axis("vertical");
 
-   if( (phys->rb.co[1] < 0.0f) && !player.is_dead )
+   if( world.water.enabled )
    {
-      audio_lock();
-      audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
-      audio_player_set_position( &audio_player_extra, phys->rb.co );
-      audio_player_set_vol( &audio_player_extra, 20.0f );
-      audio_player_playclip( &audio_player_extra, &audio_splash );
-      audio_unlock();
-
-      player_kill();
+      if( (phys->rb.co[1] < 0.0f) && !player.is_dead )
+      {
+         audio_lock();
+         audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
+         audio_player_set_position( &audio_player_extra, phys->rb.co );
+         audio_player_set_vol( &audio_player_extra, 20.0f );
+         audio_player_playclip( &audio_player_extra, &audio_splash );
+         audio_unlock();
+
+         player_kill();
+      }
    }
 
    if( phys->on_board )
@@ -832,10 +843,20 @@ VG_STATIC int reset_player( int argc, char const *argv[] )
 
    player.is_dead = 0;
 
+   m3x3f the_long_way;
+   q_m3x3( rp->q, the_long_way );
+
+   v3f delta = {1.0f,0.0f,0.0f};
+   m3x3_mulv( the_long_way, delta, delta );
+
+   player.angles[0] = atan2f( delta[0], -delta[2] ); 
+   player.angles[1] = -asinf( delta[1] );
+
+
    v4_copy( rp->q, phys->rb.q );
    v3_copy( rp->co, phys->rb.co );
    v3_zero( phys->rb.v );
-
+   
    phys->vswitch = 1.0f;
    phys->slip_last = 0.0f;
    phys->in_air = 1;