v2_muladds( view_vel, delta, 0.06f*vg.time_delta, view_vel );
}
- v2_muladds( view_vel, (v2f){ vg_get_axis("h1"), vg_get_axis("v1") },
- 3.0f * vg.time_delta, view_vel );
-
v2_muls( view_vel, 1.0f-4.2f*vg.time_delta, view_vel );
v2_add( view_vel, player.angles, player.angles );
player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f );