fixed recursive build script
[carveJwlIkooP6JGAAIwe30JlM.git] / player_physics.h
index f9584a2cd3fb916d4e7c1b8305f08bc8c0dfad2d..7594f13a50efe078ec2dc439fe5e4b124d9b1bde 100644 (file)
@@ -1,11 +1,5 @@
 /*
- * Copyright 2021-2022 (C) Mount0 Software, Harry Godden - All Rights Reserved
- * -----------------------------------------------------------------------------
- *
- * Player physics and control submodule
- *   contains main physics models, input, and player control.
- *
- * -----------------------------------------------------------------------------
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
  */
 
 #ifndef PLAYER_PHYSICS_H
@@ -31,7 +25,7 @@ static void player_start_air(void)
 
    phys->in_air = 1;
 
-   float pstep = ktimestep*10.0f;
+   float pstep = VG_TIMESTEP_FIXED * 10.0f;
    float best_velocity_delta = -9999.9f;
    float k_bias = 0.96f;
 
@@ -140,7 +134,7 @@ static void player_physics_control(void)
    phys->slip = slip;
    phys->reverse = -vg_signf(vel[2]);
 
-   float substep = ktimestep * 0.2f;
+   float substep = VG_TIMESTEP_FIXED * 0.2f;
    float fwd_resistance = (vg_get_button( "break" )? 5.0f: 0.02f) * -substep;
 
    for( int i=0; i<5; i++ )
@@ -150,13 +144,9 @@ static void player_physics_control(void)
             vg_signf( vel[0] ) * -k_friction_lat*substep );
    }
    
-   static double start_push = 0.0;
-   if( vg_get_button_down( "push" ) )
-      start_push = vg_time;
-
    if( vg_get_button( "jump" ) )
    {
-      phys->jump += ktimestep * k_jump_charge_speed;
+      phys->jump += VG_TIMESTEP_FIXED * k_jump_charge_speed;
 
       if( !phys->jump_charge )
          phys->jump_dir = phys->reverse > 0.0f? 1: 0;
@@ -164,13 +154,20 @@ static void player_physics_control(void)
       phys->jump_charge = 1;
    }
 
+   static int push_button_last = 0;
+   int push_button = vg_get_button( "push" );
+   push_button_last = push_button;
+
+   if( push_button && !push_button_last )
+      player.phys.start_push = vg.time;
+
    if( !vg_get_button("break") && vg_get_button( "push" ) )
    {
-      player.pushing = 1.0f;
-      player.push_time = vg_time-start_push;
+      player.phys.pushing = 1.0f;
+      player.phys.push_time = vg.time - player.phys.start_push;
 
-      float cycle_time = player.push_time*k_push_cycle_rate,
-            amt = k_push_accel * (sinf(cycle_time)*0.5f+0.5f)*ktimestep,
+      float cycle_time = player.phys.push_time*k_push_cycle_rate,
+            amt = k_push_accel * (sinf(cycle_time)*0.5f+0.5f)*VG_TIMESTEP_FIXED,
             current = v3_length( vel ),
             new_vel = vg_minf( current + amt, k_max_push_speed );
 
@@ -181,7 +178,7 @@ static void player_physics_control(void)
    /* Pumping */
    static float previous = 0.0f;
    float delta = previous - phys->grab,
-          pump = delta * k_pump_force*ktimestep;
+          pump = delta * k_pump_force * VG_TIMESTEP_FIXED;
    previous = phys->grab;
 
    v3f p1;
@@ -193,8 +190,10 @@ static void player_physics_control(void)
    
    m3x3_mulv( phys->rb.to_world, vel, phys->rb.v );
    
-   float steer = vg_get_axis( "horizontal" );
-   phys->iY -= vg_signf(steer)*powf(steer,2.0f) * k_steer_ground * ktimestep;
+   float steer = vg_get_axis( "horizontal" ),
+         steer_scaled = vg_signf(steer) * powf(steer,2.0f) * k_steer_ground;
+
+   phys->iY -= steer_scaled * VG_TIMESTEP_FIXED;
 }
 
 /*
@@ -212,7 +211,7 @@ static void player_physics_control_air(void)
    /* 
     * Prediction 
     */
-   float pstep = ktimestep*10.0f;
+   float pstep = VG_TIMESTEP_FIXED * 10.0f;
 
    v3f pco, pco1, pv;
    v3_copy( phys->rb.co, pco );
@@ -261,10 +260,10 @@ static void player_physics_control_air(void)
       time_to_impact += pstep;
    }
 
-   phys->iY -= vg_get_axis( "horizontal" ) * k_steer_air * ktimestep;
+   phys->iY -= vg_get_axis( "horizontal" ) * k_steer_air * VG_TIMESTEP_FIXED;
    {
       float iX = vg_get_axis( "vertical" ) * 
-         phys->reverse * k_steer_air * limiter * ktimestep;
+         phys->reverse * k_steer_air * limiter * VG_TIMESTEP_FIXED;
 
       static float siX = 0.0f;
       siX = vg_lerpf( siX, iX, k_steer_air_lerp );
@@ -364,13 +363,13 @@ static void player_walk_physics(void)
    vg_line( phys->rb.co, p1, 0xff0000ff );
 
    float move_dead = 0.1f,
-         move = vg_get_axis("grabr")*0.5f + 0.5f - move_dead;
+         move = vg_get_axis("grabl")*0.5f + 0.5f - move_dead;
 
    if( move > 0.0f )
    {
       float move_norm = move * (1.0f/(1.0f-move_dead)),
             speed     = vg_lerpf( 0.1f*k_runspeed, k_runspeed, move_norm ),
-            amt       = k_walk_accel * ktimestep,
+            amt       = k_walk_accel * VG_TIMESTEP_FIXED,
             zvel      = v3_dot( phys->rb.v, forward_dir ),
             new_vel   = vg_minf( zvel + amt, speed ),
             diff      = new_vel - vg_minf( zvel, speed );
@@ -379,17 +378,18 @@ static void player_walk_physics(void)
 
       /* TODO move */
       float walk_norm = 30.0f/(float)player.mdl.anim_walk->length,
-            run_norm  = 30.0f/(float)player.mdl.anim_run->length ;
+            run_norm  = 30.0f/(float)player.mdl.anim_run->length,
+            walk_adv  = vg_lerpf( walk_norm,run_norm,move_norm );
 
-      player.walk_timer += ktimestep * vg_lerpf( walk_norm,run_norm,move_norm );
+      player.walk_timer += walk_adv * VG_TIMESTEP_FIXED;
    }
    else
    {
       player.walk_timer = 0.0f;
    }
 
-   phys->rb.v[0] *= 1.0f - (ktimestep*k_walk_friction);
-   phys->rb.v[2] *= 1.0f - (ktimestep*k_walk_friction);
+   phys->rb.v[0] *= 1.0f - (VG_TIMESTEP_FIXED * k_walk_friction);
+   phys->rb.v[2] *= 1.0f - (VG_TIMESTEP_FIXED * k_walk_friction);
 }
 
 /*
@@ -504,7 +504,7 @@ static void player_physics(void)
 
    float grabt = vg_get_axis( "grabr" )*0.5f+0.5f;
    phys->grab = vg_lerpf( phys->grab, grabt, 0.14f );
-   player.pushing = 0.0f;
+   player.phys.pushing = 0.0f;
 
    if( !phys->in_air )
    {
@@ -522,8 +522,8 @@ static void player_physics(void)
          q_mul( correction, phys->rb.q, phys->rb.q );
       }
 
-      v3_muladds( phys->rb.v, phys->rb.up, 
-            -k_downforce*ktimestep, phys->rb.v );
+      float const DOWNFORCE = -k_downforce*VG_TIMESTEP_FIXED;
+      v3_muladds( phys->rb.v, phys->rb.up, DOWNFORCE, phys->rb.v );
 
       player_physics_control();
 
@@ -546,8 +546,9 @@ static void player_physics(void)
          v3_muladds( phys->rb.v, jumpdir, force, phys->rb.v );
          phys->jump = 0.0f;
 
-         player.jump_time = vg_time;
-
+         player.jump_time = vg.time;
+         
+         /* TODO: Move to audio file */
          audio_lock();
          audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
          audio_player_set_position( &audio_player_extra, phys->rb.co );
@@ -563,8 +564,9 @@ static void player_physics(void)
 
    if( !phys->jump_charge )
    {
-      phys->jump -= k_jump_charge_speed * ktimestep;
+      phys->jump -= k_jump_charge_speed * VG_TIMESTEP_FIXED;
    }
+
    phys->jump_charge = 0;
    phys->jump = vg_clampf( phys->jump, 0.0f, 1.0f );
 }
@@ -587,6 +589,18 @@ static void player_do_motion(void)
    float horizontal = vg_get_axis("horizontal"),
          vertical = vg_get_axis("vertical");
 
+   if( (phys->rb.co[1] < 0.0f) && !player.is_dead )
+   {
+      audio_lock();
+      audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
+      audio_player_set_position( &audio_player_extra, phys->rb.co );
+      audio_player_set_vol( &audio_player_extra, 20.0f );
+      audio_player_playclip( &audio_player_extra, &audio_splash );
+      audio_unlock();
+
+      player_kill();
+   }
+
    if( phys->on_board )
       player_physics();
    else
@@ -596,8 +610,8 @@ static void player_do_motion(void)
    v3f prevco;
    v3_copy( phys->rb.co, prevco );
    
-   apply_gravity( phys->rb.v, ktimestep );
-   v3_muladds( phys->rb.co, phys->rb.v, ktimestep, phys->rb.co );
+   apply_gravity( phys->rb.v, VG_TIMESTEP_FIXED );
+   v3_muladds( phys->rb.co, phys->rb.v, VG_TIMESTEP_FIXED, phys->rb.co );
 
    /* Real angular velocity integration */
    v3_lerp( phys->rb.w, (v3f){0.0f,0.0f,0.0f}, 0.125f, phys->rb.w );
@@ -659,7 +673,7 @@ static void player_do_motion(void)
          player_save_frame();
 
          audio_lock();
-         audio_play_oneshot( &audio_gate_lap, 1.0f );
+         audio_play_oneshot( &audio_gate_pass, 1.0f );
          audio_unlock();
          break;
       }
@@ -680,21 +694,21 @@ static void player_mouseview(void)
               view_vel = { 0.0f, 0.0f };
 
    if( vg_get_button_down( "primary" ) )
-      v2_copy( vg_mouse, mouse_last );
+      v2_copy( vg.mouse, mouse_last );
 
    else if( vg_get_button( "primary" ) )
    {
       v2f delta;
-      v2_sub( vg_mouse, mouse_last, delta );
-      v2_copy( vg_mouse, mouse_last );
+      v2_sub( vg.mouse, mouse_last, delta );
+      v2_copy( vg.mouse, mouse_last );
 
-      v2_muladds( view_vel, delta, 0.001f, view_vel );
+      v2_muladds( view_vel, delta, 0.06f*vg.time_delta, view_vel );
    }
    
-   v2_muladds( view_vel, 
-         (v2f){ vg_get_axis("h1"), vg_get_axis("v1") }, 
-         0.05f, view_vel );
-   v2_muls( view_vel, 0.93f, view_vel );
+   v2_muladds( view_vel, (v2f){ vg_get_axis("h1"), vg_get_axis("v1") }, 
+                         3.0f * vg.time_delta, view_vel );
+
+   v2_muls( view_vel, 1.0f-4.2f*vg.time_delta, view_vel );
    v2_add( view_vel, player.angles, player.angles );
    player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f );
 }
@@ -712,13 +726,13 @@ static void player_freecam(void)
    
    static v3f move_vel = { 0.0f, 0.0f, 0.0f };
    if( vg_get_button( "forward" ) )
-      v3_muladds( move_vel, lookdir, ktimestep * movespeed, move_vel );
+      v3_muladds( move_vel, lookdir, VG_TIMESTEP_FIXED * movespeed, move_vel );
    if( vg_get_button( "back" ) )
-      v3_muladds( move_vel, lookdir, ktimestep *-movespeed, move_vel );
+      v3_muladds( move_vel, lookdir, VG_TIMESTEP_FIXED *-movespeed, move_vel );
    if( vg_get_button( "left" ) )
-      v3_muladds( move_vel, sidedir, ktimestep *-movespeed, move_vel );
+      v3_muladds( move_vel, sidedir, VG_TIMESTEP_FIXED *-movespeed, move_vel );
    if( vg_get_button( "right" ) )
-      v3_muladds( move_vel, sidedir, ktimestep * movespeed, move_vel );
+      v3_muladds( move_vel, sidedir, VG_TIMESTEP_FIXED * movespeed, move_vel );
 
    v3_muls( move_vel, 0.7f, move_vel );
    v3_add( move_vel, player.camera_pos, player.camera_pos );