fixed recursive build script
[carveJwlIkooP6JGAAIwe30JlM.git] / player_physics.h
index 553e5d7abb8df868a8556272eee1fc59211e6f0f..7594f13a50efe078ec2dc439fe5e4b124d9b1bde 100644 (file)
@@ -363,7 +363,7 @@ static void player_walk_physics(void)
    vg_line( phys->rb.co, p1, 0xff0000ff );
 
    float move_dead = 0.1f,
-         move = vg_get_axis("grabr")*0.5f + 0.5f - move_dead;
+         move = vg_get_axis("grabl")*0.5f + 0.5f - move_dead;
 
    if( move > 0.0f )
    {