#include "rigidbody.h"
#include "render.h"
#include "skeleton.h"
+#include "skeleton_animator.h"
#include "shaders/viewchar.h"
vg_tex2d tex_characters = { .path = "textures/ch_gradient.qoi" };
*anim_highg,
*anim_slide,
*anim_air,
- *anim_push, *anim_push_reverse;
+ *anim_push, *anim_push_reverse,
+ *anim_ollie;
u32 id_hip,
id_ik_hand_l,
ch->anim_air = skeleton_get_anim( &ch->sk, "pose_air" );
ch->anim_push = skeleton_get_anim( &ch->sk, "push" );
ch->anim_push_reverse = skeleton_get_anim( &ch->sk, "push_reverse" );
+ ch->anim_ollie = skeleton_get_anim( &ch->sk, "ollie" );
ch->id_hip = skeleton_bone_id( &ch->sk, "hips" );
ch->id_ik_hand_l = skeleton_bone_id( &ch->sk, "hand.IK.L" );