fix da bugs
[carveJwlIkooP6JGAAIwe30JlM.git] / player_model.h
index 6c46f08e4c18601048272135d1740f3f4cca3885..5982eaeb8f21c8abfdde34c064d7c80cd760ad13 100644 (file)
@@ -13,7 +13,7 @@
 #include "player_ragdoll.h"
 #include "rigidbody.h"
 
-#include "shaders/viewchar.h"
+#include "shaders/model_character_view.h"
 
 struct player_avatar
 {
@@ -28,6 +28,8 @@ struct player_avatar
        id_head,
        id_ik_foot_l,
        id_ik_foot_r,
+       id_wheel_l,
+       id_wheel_r,
        id_board;
 };
 
@@ -56,6 +58,8 @@ VG_STATIC void player_avatar_load( struct player_avatar *av, const char *path )
    av->id_ik_foot_l  = skeleton_bone_id( sk, "foot.IK.L" );
    av->id_ik_foot_r  = skeleton_bone_id( sk, "foot.IK.R" );
    av->id_board      = skeleton_bone_id( sk, "board" );
+   av->id_wheel_l    = skeleton_bone_id( sk, "wheel.L" );
+   av->id_wheel_r    = skeleton_bone_id( sk, "wheel.R" );
 }
 
 #if 0